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In a world where everything is round, you fight for the right to be unique, a square :)
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
fixed mega boss movement, reduce healing through lifesteal and regen, fix timer bugs and movement of normal enemies
added a bunch of new buffs and weapon types to the game including laser, satellite, homing missle, etc
readjusted xp requirement each level and readded xp bar to indicate how much xp for each level
managed to balance the game by trying the Sid Meier approach, double down or up the stats till you find the middle ground. Now I can survive for much longer, will try to add more buffs next
added boss and mini boss, also variety for enemies. I am still trying to balance the game out by trying different parameter for damage, hp, speed and xp progress. As of right now, the best I could survive is around less than 2 mins :(
redesigned the texture, visual effects and particle. Also added sound for the game, fixed some minor bugs about enemy spawning