Stats

13
Projects
109
Devlogs
107
Votes
8
Ships

Coding Time

All Time: 190h 7m
Today: 0h 0m

Member Since

June 17, 2025

Badges

4
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Maiden Voyage
you shipped your first project! the journey begins...
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🎨
Graphic Design is My Passion
Oh God How Did This Get Here I Am Not Good With Computer

Projects

13
🚀
0 devlogs 26 days ago
🚀
35 devlogs about 2 months ago
Adventure Game
1 devlog about 2 months ago
Banana JS page
1 devlog about 2 months ago
Done List

Done List

Shipped
5 devlogs 2 months ago
🚀
6 devlogs 2 months ago
Potato Clicker
12 devlogs 2 months ago
Banana webpage
2 devlogs 2 months ago
Number Guessing Tycoon Game
5 devlogs 3 months ago
Advanced Study App
5 devlogs 3 months ago
🚀
0 devlogs 3 months ago
To do app

To do app

Shipped
2 devlogs 3 months ago
🚀
0 devlogs 3 months ago

Activity

Earned sticker

Several changes throughout for bug fixes

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Added tutorial hud on step count with details, and hint button for help

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Earned sticker

Worked out cancelling, improved tutorial

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Got a working tutorial, working on improving user experience throughout tutorial

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Earned sticker

Trying to figure out onboarding and welcome logic, finally able to implement start tutorial ui, working on backend

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Earned sticker

Finally got repositioned status bar with js logic implemented, now shows if a user doesn't have enough materials for a structure, boosting clarity

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Several logic safeguards and bug fixes

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Earned sticker

Various code refactors and logic fixes

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Many logic and bug fixes, keyboard shortcuts rolling out gradually through more menus

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Earned sticker

Finally finished prestige logic, added to data and html

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Earned sticker

Started working on prestige logic, more complex than i initially thought

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Earned sticker

Added new late game buildings with global modifiers to balance progression, fixed several bugs and added more of the building pixel art

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Added styling, backend and front end logic for random events

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Earned sticker

Added adjacency bonuses for certain structures, and implemented logic behind them

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Refactor code and fixed loading logic, so infinite loading loops don't occur. For harvesting stone/wood in the environment, I forgot to make it cost workers. Save/load logic is now more robust

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Earned sticker

Added environmental resources that can be harvested for materials, routinely fixing bugs

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Bug fixes involving manage workers, added checks to prevent floating buildings

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Earned sticker

Added a demolish button with tooltip indicating 50% refund of the cost to build

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Fixed several bugs, added debouncing

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Implemented a rates system, now constants are kept in seperate files, and renaming all the variables in script.js to my GAME_CONFIG is very tedious

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Carlson
Carlson created a project
25d ago

Birthday Countdown

This can be configured to any date you want!

0 devlogs 0 followers

Finally got the code working right again through reverting to previous working code and devloping on that, now to help new users, there are tips that appear when the colony is struggling for some reason, working now on modularising the code to make it easier to maintain, currently, its a big mess

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so many issues, now things don't work right. i think i might have to revert back to a previous state :(

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Snap to grid is now implemented, so buildings aren't placed on top of each other, and made a few other bug fixes

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constants are going to be kept at the top now if i want to make balance changes, changing around the other code to ensure its using the updated logic

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Unfortunately, its a bit messy, and happiness is negative for some reason, but i redesigned the materials panel, will fix

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Added basic events, and a settings panel, with data deletion.

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Implemented data saving logic, and new game (wipe save)

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ooh, now theres a manage workers button to distribute population, and now right clicking opens up detailed menu

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Now its collapsable for neatness, ui still looking a bit cluttered

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Tools are a new material, gained by the toolsmith, consuming wood and stone to produce tools. UI has been rearranged as it was messy. Materials are in the top left corner and scenarios/goals are in the top middle. Now advanced buildings require a steady supply of tools to function

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Implemented a suggestion feature, which automatically pastes the content if the user chooses to do a predefined suggestion, or not if not

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Fixed the functionality an achievement system, toast notification layout altered. css now has fixed width styling, unlike before.

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Added a new late game resource: knowledge, system complete with css. to help the user, now there are scenarios basically like goals for the user to know what is next to do, and helps make progression more fun. css also now has colour coding

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Cleaned up redundant code, notification system implemented through toast, refactor

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Pixel art is now used for buildings, now to engage players there is food, population, happiness levels. houses have capacities and the sidebar now has sections

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som been down lately, but i have added quotes, streaks, weekly summaries, mostly complete js

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Yay, i finally got it working, turns out naming elements correctly is important

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trying to find out what the right logic is for my game, inpired by tutorials. i only copied the mouse position one. Hopefully the code works

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Basic html structure, i already started planning the game structure and js

Carlson
Carlson created a project
52d ago

Humanity's Last Survival

A highly strategy based colony builder game. Keep a city, and its inhabitants running alive and measure performance. The buildings and structures were created with pixel art. Inspired by The Final Earth 2

35 devlogs 0 followers

Made simple structure

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Carlson
Carlson created a project
54d ago

Adventure Game

Simple adventure game made with html and css

Adventure Game
1 devlog 0 followers Shipped

Finished page

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Carlson
Carlson created a project
57d ago

Banana JS page

Waffles ysws submission, about bananas

Banana JS page
1 devlog 0 followers Shipped

Added an achievement system, help page to help users get started, live news feed (still bugs)

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Added leaderboard (currently not working right), gave admin far more permissions. Bug fixes include admin stock price changing continuously, users not loading right, profile picture not displaying, and many other difficult errors. firestore database rules also modified

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Basic page before css

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Carlson
Carlson created a project
60d ago

Done List

This isn't your ordinary to do list. This is a done list - a motivational app that tracks not what you are going to do, but what you HAVE already done. This tracks user tasks and encourages them to stop procrastinating, through reminders and streaks.

Done List
5 devlogs 0 followers Shipped

Fixing bugs

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Added complex volatility system, thinking of implementing gemini api to create news. basic function working

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Set up hidden admin panel, welcome screen

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Fix ui clarity and backend logic for certification

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Basic UI and css

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Using google firebase to store data in cloud for stock pricing

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Carlson
Carlson created a project
65d ago

Stock Market Game

Stock market game, dynamic pricing, prices can go up and down, news. Backend data storage through Firestore database

6 devlogs 0 followers

Final bug fixing, ui consistency, fixed import/export, consistent blur effect

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Devlogs are being buggy, this time was meant to be recorded with previous ones

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Added prestige, fixed so many bugs, balanced gameplay to avoid it being too easy. Import/Export data, through json serialisation

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Game mostly final, fixing bugs, added glassmorphic effect to some ui, blur effect as well

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New research pathway upgrade

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Added complex potato valuing system through a random quality system

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Added more upgrades

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Achievement notification system

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Added buying logic

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Basic UI formed, with potato icon from Microsoft Fluent

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Carlson
Carlson created a project
72d ago

Potato Clicker

A fun clicker game, with potatoes. Offline Data saving supported. Golden potato spawns every 5-10 minutes

Potato Clicker
12 devlogs 0 followers Shipped

Added navbar and interactive images on hover

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Basic page structure

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Carlson
Carlson created a project
74d ago

Banana webpage

Simple html and tailwind css website about bananas, with footer, header, navbar, interactive images on hover.

Banana webpage
2 devlogs 0 followers Shipped

Spin the wheel pop up logic implemented

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Upgrades and other features sorted

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Added animations and effects

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Carlson
Carlson created a project
82d ago

Number Guessing Tycoon Game

A tycoon game similar to cookie clicker, but guessing the number gives you money, which can be spent to give upgrades, powerups etc.

Number Guessing Tycoon Game
5 devlogs 1 follower Shipped

Green material design 3 ui, notes

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Added material design 3 ui, glassmorphic title bar

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Glass title bar

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Added colours, front end with vite, bugs present. Material design ui inspired

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Basic Page structure set up

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Carlson
Carlson created a project
88d ago

Advanced Study App

An all in one study app to keep track of notes, flashcards, etc

Advanced Study App
5 devlogs 0 followers Shipped
Carlson
Carlson created a project
101d ago

Journal App

Simple journal app

0 devlogs 0 followers

App mostly finished

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still bugs, ui formed

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Carlson
Carlson created a project
101d ago

To do app

Advanced to do app, many features

To do app
2 devlogs 1 follower Shipped
Carlson
Carlson created a project
102d ago

Calculator App

Basic python calculator app

0 devlogs 0 followers
Carlson
Carlson joined Summer of Making
102d ago

This was widely regarded as a great move by everyone.