June 17, 2025
Added tutorial hud on step count with details, and hint button for help
Got a working tutorial, working on improving user experience throughout tutorial
Trying to figure out onboarding and welcome logic, finally able to implement start tutorial ui, working on backend
Finally got repositioned status bar with js logic implemented, now shows if a user doesn't have enough materials for a structure, boosting clarity
Several logic safeguards and bug fixes
Many logic and bug fixes, keyboard shortcuts rolling out gradually through more menus
Started working on prestige logic, more complex than i initially thought
Added new late game buildings with global modifiers to balance progression, fixed several bugs and added more of the building pixel art
Added styling, backend and front end logic for random events
Added adjacency bonuses for certain structures, and implemented logic behind them
Refactor code and fixed loading logic, so infinite loading loops don't occur. For harvesting stone/wood in the environment, I forgot to make it cost workers. Save/load logic is now more robust
Added environmental resources that can be harvested for materials, routinely fixing bugs
Bug fixes involving manage workers, added checks to prevent floating buildings
Added a demolish button with tooltip indicating 50% refund of the cost to build
Fixed several bugs, added debouncing
Implemented a rates system, now constants are kept in seperate files, and renaming all the variables in script.js to my GAME_CONFIG is very tedious
This can be configured to any date you want!
Finally got the code working right again through reverting to previous working code and devloping on that, now to help new users, there are tips that appear when the colony is struggling for some reason, working now on modularising the code to make it easier to maintain, currently, its a big mess
so many issues, now things don't work right. i think i might have to revert back to a previous state :(
Snap to grid is now implemented, so buildings aren't placed on top of each other, and made a few other bug fixes
constants are going to be kept at the top now if i want to make balance changes, changing around the other code to ensure its using the updated logic
Unfortunately, its a bit messy, and happiness is negative for some reason, but i redesigned the materials panel, will fix
Added basic events, and a settings panel, with data deletion.
Implemented data saving logic, and new game (wipe save)
ooh, now theres a manage workers button to distribute population, and now right clicking opens up detailed menu
Now its collapsable for neatness, ui still looking a bit cluttered
Tools are a new material, gained by the toolsmith, consuming wood and stone to produce tools. UI has been rearranged as it was messy. Materials are in the top left corner and scenarios/goals are in the top middle. Now advanced buildings require a steady supply of tools to function
Added a new late game resource: knowledge, system complete with css. to help the user, now there are scenarios basically like goals for the user to know what is next to do, and helps make progression more fun. css also now has colour coding
Pixel art is now used for buildings, now to engage players there is food, population, happiness levels. houses have capacities and the sidebar now has sections
Yay, i finally got it working, turns out naming elements correctly is important
trying to find out what the right logic is for my game, inpired by tutorials. i only copied the mouse position one. Hopefully the code works
Basic html structure, i already started planning the game structure and js
A highly strategy based colony builder game. Keep a city, and its inhabitants running alive and measure performance. The buildings and structures were created with pixel art. Inspired by The Final Earth 2
Made simple structure
Simple adventure game made with html and css
Finished page
Waffles ysws submission, about bananas
Added an achievement system, help page to help users get started, live news feed (still bugs)
Added leaderboard (currently not working right), gave admin far more permissions. Bug fixes include admin stock price changing continuously, users not loading right, profile picture not displaying, and many other difficult errors. firestore database rules also modified
This isn't your ordinary to do list. This is a done list - a motivational app that tracks not what you are going to do, but what you HAVE already done. This tracks user tasks and encourages them to stop procrastinating, through reminders and streaks.
Fixing bugs
Added complex volatility system, thinking of implementing gemini api to create news. basic function working
Set up hidden admin panel, welcome screen
Fix ui clarity and backend logic for certification
Basic UI and css
Using google firebase to store data in cloud for stock pricing
Stock market game, dynamic pricing, prices can go up and down, news. Backend data storage through Firestore database
Final bug fixing, ui consistency, fixed import/export, consistent blur effect
Devlogs are being buggy, this time was meant to be recorded with previous ones
Added prestige, fixed so many bugs, balanced gameplay to avoid it being too easy. Import/Export data, through json serialisation
Game mostly final, fixing bugs, added glassmorphic effect to some ui, blur effect as well
New research pathway upgrade
Added complex potato valuing system through a random quality system
Added more upgrades
Achievement notification system
Added buying logic
Basic UI formed, with potato icon from Microsoft Fluent
A fun clicker game, with potatoes. Offline Data saving supported. Golden potato spawns every 5-10 minutes
Added navbar and interactive images on hover
Basic page structure
Simple html and tailwind css website about bananas, with footer, header, navbar, interactive images on hover.
Spin the wheel pop up logic implemented
Critical hit
Upgrades and other features sorted
Added upgrades
Added animations and effects
A tycoon game similar to cookie clicker, but guessing the number gives you money, which can be spent to give upgrades, powerups etc.
Green material design 3 ui, notes
Added material design 3 ui, glassmorphic title bar
Glass title bar
Added colours, front end with vite, bugs present. Material design ui inspired
Basic Page structure set up
An all in one study app to keep track of notes, flashcards, etc
This was widely regarded as a great move by everyone.