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Humanity's Last Survival

Humanity's Last Survival Used AI

35 devlogs
63h 27m
Created by Carlson

A highly strategy based colony builder game. Keep a city, and its inhabitants running alive and measure performance. The buildings and structures were created with pixel art. Inspired by The Final Earth 2

Timeline

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Several changes throughout for bug fixes

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Added tutorial hud on step count with details, and hint button for help

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Worked out cancelling, improved tutorial

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Got a working tutorial, working on improving user experience throughout tutorial

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Trying to figure out onboarding and welcome logic, finally able to implement start tutorial ui, working on backend

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Finally got repositioned status bar with js logic implemented, now shows if a user doesn't have enough materials for a structure, boosting clarity

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Several logic safeguards and bug fixes

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Various code refactors and logic fixes

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Many logic and bug fixes, keyboard shortcuts rolling out gradually through more menus

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Finally finished prestige logic, added to data and html

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Started working on prestige logic, more complex than i initially thought

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Added new late game buildings with global modifiers to balance progression, fixed several bugs and added more of the building pixel art

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Added styling, backend and front end logic for random events

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Added adjacency bonuses for certain structures, and implemented logic behind them

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Refactor code and fixed loading logic, so infinite loading loops don't occur. For harvesting stone/wood in the environment, I forgot to make it cost workers. Save/load logic is now more robust

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Added environmental resources that can be harvested for materials, routinely fixing bugs

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Bug fixes involving manage workers, added checks to prevent floating buildings

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Added a demolish button with tooltip indicating 50% refund of the cost to build

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Fixed several bugs, added debouncing

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Implemented a rates system, now constants are kept in seperate files, and renaming all the variables in script.js to my GAME_CONFIG is very tedious

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Finally got the code working right again through reverting to previous working code and devloping on that, now to help new users, there are tips that appear when the colony is struggling for some reason, working now on modularising the code to make it easier to maintain, currently, its a big mess

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so many issues, now things don't work right. i think i might have to revert back to a previous state :(

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Snap to grid is now implemented, so buildings aren't placed on top of each other, and made a few other bug fixes

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constants are going to be kept at the top now if i want to make balance changes, changing around the other code to ensure its using the updated logic

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Unfortunately, its a bit messy, and happiness is negative for some reason, but i redesigned the materials panel, will fix

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Added basic events, and a settings panel, with data deletion.

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Implemented data saving logic, and new game (wipe save)

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ooh, now theres a manage workers button to distribute population, and now right clicking opens up detailed menu

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Now its collapsable for neatness, ui still looking a bit cluttered

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Tools are a new material, gained by the toolsmith, consuming wood and stone to produce tools. UI has been rearranged as it was messy. Materials are in the top left corner and scenarios/goals are in the top middle. Now advanced buildings require a steady supply of tools to function

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Added a new late game resource: knowledge, system complete with css. to help the user, now there are scenarios basically like goals for the user to know what is next to do, and helps make progression more fun. css also now has colour coding

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Pixel art is now used for buildings, now to engage players there is food, population, happiness levels. houses have capacities and the sidebar now has sections

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Yay, i finally got it working, turns out naming elements correctly is important

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trying to find out what the right logic is for my game, inpired by tutorials. i only copied the mouse position one. Hopefully the code works

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Basic html structure, i already started planning the game structure and js