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A highly strategy based colony builder game. Keep a city, and its inhabitants running alive and measure performance. The buildings and structures were created with pixel art. Inspired by The Final Earth 2
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Trying to figure out onboarding and welcome logic, finally able to implement start tutorial ui, working on backend
Finally got repositioned status bar with js logic implemented, now shows if a user doesn't have enough materials for a structure, boosting clarity
Added new late game buildings with global modifiers to balance progression, fixed several bugs and added more of the building pixel art
Refactor code and fixed loading logic, so infinite loading loops don't occur. For harvesting stone/wood in the environment, I forgot to make it cost workers. Save/load logic is now more robust
Implemented a rates system, now constants are kept in seperate files, and renaming all the variables in script.js to my GAME_CONFIG is very tedious
Finally got the code working right again through reverting to previous working code and devloping on that, now to help new users, there are tips that appear when the colony is struggling for some reason, working now on modularising the code to make it easier to maintain, currently, its a big mess
so many issues, now things don't work right. i think i might have to revert back to a previous state :(
Snap to grid is now implemented, so buildings aren't placed on top of each other, and made a few other bug fixes
constants are going to be kept at the top now if i want to make balance changes, changing around the other code to ensure its using the updated logic
Unfortunately, its a bit messy, and happiness is negative for some reason, but i redesigned the materials panel, will fix
ooh, now theres a manage workers button to distribute population, and now right clicking opens up detailed menu
Tools are a new material, gained by the toolsmith, consuming wood and stone to produce tools. UI has been rearranged as it was messy. Materials are in the top left corner and scenarios/goals are in the top middle. Now advanced buildings require a steady supply of tools to function
Added a new late game resource: knowledge, system complete with css. to help the user, now there are scenarios basically like goals for the user to know what is next to do, and helps make progression more fun. css also now has colour coding
Pixel art is now used for buildings, now to engage players there is food, population, happiness levels. houses have capacities and the sidebar now has sections
trying to find out what the right logic is for my game, inpired by tutorials. i only copied the mouse position one. Hopefully the code works