Stats

1
Projects
23
Devlogs
0
Votes
0
Ships

Coding Time

All Time: 40h 26m
Today: 0h 0m

Member Since

June 17, 2025

Projects

1
200 Coins
4 devlogs about 2 months ago

Activity

Aperaine
Aperaine worked on a deleted project
2h 21m 4 days ago

Added music, sound effects, and finished export

Update attachment
Aperaine
Aperaine worked on a deleted project
6h 48m 4 days ago

Functional leaderboard in main menu and game over screen+ bug fixes related to gameover detection
(If you're planning on making a leaderboard, don't use silentwolf, it's not secure at all)

Aperaine
Aperaine worked on a deleted project
1h 4m 6 days ago

High score system

Aperaine
Aperaine worked on a deleted project
5h 19m 6 days ago
  • Installed a theme and imported icons
  • Reorganized folders
  • Found a new font
  • Pause button and score label during gameplay
  • Made balls react to another ball missing
  • Created a gameover screen
  • Bug fixes
  • Branded the opening, loading screens, and updated theme to be more consistent
Aperaine
Aperaine worked on a deleted project
1h 33m 8 days ago
  • Designed a logo
  • Overhauled the main menu
  • Separated the background into layers
  • Removed the input mapping menu
  • Removed some unneeded files
Aperaine
Aperaine worked on a deleted project
2h 16m 11 days ago
  • Set up pause menu (and fixed related bugs)
  • Updated the hoop to have a layered sprite (the ball goes inside of it now, rather than behind)
  • Made the Game Over detection happen earlier
  • Added a red effect to the ball for when it misses the hoop
  • Simulated a 3D effect to make the ball look like it's being thrown from different places
Aperaine
Aperaine worked on a deleted project
2h 10m 13 days ago

Attempted to add input icons to the settings, but ended up cancelling that due to the weird bugs. Added on-screen controls for mobile devices

Aperaine
Aperaine worked on a deleted project
37m 14 days ago

Updated project settings for higher resolutions, made a background for the gameplay

Aperaine
Aperaine worked on a deleted project
1h 22m 15 days ago

Fixed UI resolution bug

Aperaine
Aperaine worked on a deleted project
1h 24m 17 days ago

Attempted making a reactive net and having the hoop morph with it. Ended up cancelling that because the polygon vertices weren't editable.
Installed Maaack's game menus template

Update attachment
Aperaine
Aperaine worked on a deleted project
45m 17 days ago
  • Added new sprites for the hoop and backboard
  • Shrunk the hoop and moved all the gameplay downwards for easier visibility
  • Made the ball speed up as the game went on
Aperaine
Aperaine worked on a deleted project
1h 6m 18 days ago

Created the game manager to track the score and detect when the player has failed to catch a ball
Made the thrower throw balls in a loop until the player loses. The balls speed up in frequency as the game goes on

Aperaine
Aperaine worked on a deleted project
1h 19m 20 days ago
  • Made thrower functional by call of the function (it teleports to a random spot and throws the ball to a random spot)
  • Increase player max speed
  • Moved the thrower to be out of the view of the player
  • Added a sprite to the ball
  • Made the ball sprite rotate randomly when spawned
Aperaine
Aperaine worked on a deleted project
49m 23 days ago
  • Created thrower
  • Set target boundaries for the thrower rng (through testing)
  • Revamped the ball release trigger
  • Made each ball only able to score once
Aperaine
Aperaine worked on a deleted project
2m 25 days ago

Optimized two lines of code into one

Update attachment
Aperaine
Aperaine worked on a deleted project
1h 47m 25 days ago
  • Made the ball automatically stop tracking the projectile once the peak has been reached (very smooth transition)
  • Set up detection for each score
  • Created physics material for the ball
Aperaine
Aperaine worked on a deleted project
54m 26 days ago
  • Created ball collision
  • Attempted to reset the gravity of the ball after the projectile script (still not resolved due to godot bugs)
Aperaine
Aperaine worked on a deleted project
1h 28m 27 days ago
  • Imported projectileOnCurve2D plugin
  • Created ball scene
  • Created base script for ball
  • Rewrote hoop code to work as a staticBody instead of a characterBody
Aperaine
Aperaine worked on a deleted project
1h 33m about 1 month ago
  • Set up repository
  • Started project
  • Set game properties
  • Made folder tree
  • Installed super wakatime
  • Made the hoop + colliders
  • Made movement for the hoop
  • Adjusted the coin UI to be pixel-consistent
  • Fixed a bug where the player would slide after dying
Update attachment
  • Replaced the atlas image fonts with a ttf pixel font
  • Separated the image in the coin UI into a separate node
  • Created a preset for the font style with outline
  • Updated the coin UI with the new font
  • Experimented with some other settings (not saved)
  • Created SFX audio bus
  • Created coin scene
  • Created coin UI (font to be updated later)
  • Imported extra assets
  • Connected coin to player script
  • Connected coin UI to game manager

Coin sound effect sounds a bit like crystals, so might be updated later

  • Added knockback to the killscript and the player
  • Decreased invincibility timer
  • Reorganized player variables
  • Patched a bug where reduceHealth would remove an earlier heart due to the other one not spawning yet
Aperaine
Aperaine created a project
55d ago

200 Coins

200 coins is a speedrun platformer game developed in godot. As the sequel to 100 coins, the world involves different regions, with the coins scattered amongst. In the game, you face enemies such as balloons, beach balls, cacti, and more, of which you defeat to enter the dungeons. Your goal is to collect all 200 coins and defeat the power-hungry antagonist waiting at the end.

200 Coins
4 devlogs 1 follower
Aperaine
Aperaine joined Summer of Making
55d ago

This was widely regarded as a great move by everyone.