Stats

4
Projects
42
Devlogs
16
Votes
1
Ships

Coding Time

All Time: 73h 19m
Today: 0h 0m

Member Since

June 17, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

4
GSE Scene 90
3 devlogs • 13 days ago
Rigged Basketball Extension
8 devlogs • 21 days ago
Desktop Dino
9 devlogs • about 1 month ago
200 Coins
4 devlogs • 3 months ago

Activity

Earned sticker

Logo updates (Liquid glass and fix to the bootup icon)
Bug fixes (Fixed leaderboard items scrollbars, optimizations)

Update attachment
Earned sticker

Ported game to portmaster (why not)
The game crashes on load due to portmaster not having a port for godot 4.5, however the game should automatically function as soon as that drops

Update attachment
Earned sticker

Matched all the changes in extension (had to do it manually do to pr rules)

Update attachment
Earned sticker

Fixed bugs and removed unused files in main stream
TODO: Make sure the changes are reflected in the branch

Update attachment
Earned sticker

Decorated the scene with more plants and detail, zoomed the camera to be more in the scene, made the water have a more swampy look

Update attachment
Earned sticker
Aperaine
Aperaine worked on GSE Scene 90
1h 40m • 13 days ago

Finally figured out how to connect to the next scene (used an invisible html button)
Decorated the scene to be more in line with the theme (I tried adding piranha plants, but they took too much storage)

Update attachment
Aperaine
Aperaine worked on GSE Scene 90
2h 26m • 13 days ago

Created scene, connected signals, implemented the hover and click events, installed to the html and js, still trying to figure out how to properly link to the next scene

Update attachment
Aperaine
Aperaine created a project
12d ago

GSE Scene 90

A 3D scene made in spline linking to scene 24 I used AI when trying to link to scene 24 in html, nothing to do with the 3d scene itself.

GSE Scene 90
3 devlogs 0 followers
  • Bigger popup
  • Updated boot splash
Update attachment

Dealt with the gecko id for firefox
Submitted for chrome -- Approved
Submitted for firefox -- Pending

Update attachment

Solved a bunch of scaling-related issues from godot side and html side
Fixed some fps delta issues
Improved the look of the extension
Added all the new scaled icons
Manifest V3 Setup
Found a way to avoid the inline-script errors

Update attachment

Started the repository branch (probably should've been a fork instead)
Changed the main scene and removed any references to the old main menu
Purged all unused files and scenes
Exported new html folder

Update attachment
Aperaine
Aperaine created a project
20d ago

Rigged Basketball Extension

A chrome extension/firefox addon version of my Godot game Rigged Basketball

Rigged Basketball Extension
8 devlogs 0 followers
Irtaza
Irtaza Shipwright gave you feedback
21d ago

Desktop Dino

Approved! Nice work! Some background music would be a cool improvement!

from Irtaza

Web version

Update attachment
  • Disabled always on top
  • Slowed down idle animation
  • Finished itch.io CSS customization
  • Bug fixes and optimizations
Update attachment
Aperaine
Aperaine worked on Desktop Dino
1h 21m • 23 days ago

Export

Update attachment
Aperaine
Aperaine worked on Desktop Dino
1h 44m • 24 days ago
  • New logo (figma wakatime was broken during the process, so time wasn't tracked😢)
  • Made the second cactus appear less frequently (rng)
  • Added the bird
  • Sound effects
  • Bug fixes
Aperaine
Aperaine worked on Desktop Dino
6h 51m • 28 days ago
  • Renamed the game to Desktop Dino from Dino Desktop
  • Imported the bird asset and font
  • Made 5 cactus designs
  • Created two cactus spawners
  • Increased player jump height
  • Allowed the game to be ended instantly by clicking off
  • Fixed player animation
  • Made a score and high score system
  • Set the game to scale the speed as you progress
  • Made the cursor focus system more modular

I forgot to mention in the last devlog that I designed the tilemap
- Made the permanent focus detection system (It checks if the cursor is within an area to toggle passthrough)
- Connected the player to an animation tree and made the jump/crouch inputs (I couldn't show the jump in the video because that input is shared with the testing inputs I used for game end/reset)
- Made the scrolling ground system that loops around when it gets to the end
- Made the game start and finish systems

Made a temporary patch for clicking the dino to start the game

Imported assets, solved scaling issues, and set up the dino's animations

Set up the project, made the window transparent and have passthrough

Update attachment
Aperaine
Aperaine created a project
37d ago

Desktop Dino

The chrome dino game on your desktop. Click the dino to play!

Desktop Dino
9 devlogs 0 followers Shipped
  • Adjusted the coin UI to be pixel-consistent
  • Fixed a bug where the player would slide after dying
Update attachment
Aperaine
Aperaine worked on 200 Coins
59m • 3 months ago
  • Replaced the atlas image fonts with a ttf pixel font
  • Separated the image in the coin UI into a separate node
  • Created a preset for the font style with outline
  • Updated the coin UI with the new font
  • Experimented with some other settings (not saved)
Aperaine
Aperaine worked on 200 Coins
2h 30m • 3 months ago
  • Created SFX audio bus
  • Created coin scene
  • Created coin UI (font to be updated later)
  • Imported extra assets
  • Connected coin to player script
  • Connected coin UI to game manager

Coin sound effect sounds a bit like crystals, so might be updated later

Aperaine
Aperaine worked on 200 Coins
1h 21m • 3 months ago
  • Added knockback to the killscript and the player
  • Decreased invincibility timer
  • Reorganized player variables
  • Patched a bug where reduceHealth would remove an earlier heart due to the other one not spawning yet
Aperaine
Aperaine created a project
101d ago

200 Coins

200 coins is a speedrun platformer game developed in godot. As the sequel to 100 coins, the world involves different regions, with the coins scattered amongst. In the game, you face enemies such as balloons, beach balls, cacti, and more, of which you defeat to enter the dungeons. Your goal is to collect all 200 coins and defeat the power-hungry antagonist waiting at the end.

200 Coins
4 devlogs 1 follower
Aperaine
Aperaine joined Summer of Making
102d ago

This was widely regarded as a great move by everyone.