June 17, 2025
Logo updates (Liquid glass and fix to the bootup icon)
Bug fixes (Fixed leaderboard items scrollbars, optimizations)
Ported game to portmaster (why not)
The game crashes on load due to portmaster not having a port for godot 4.5, however the game should automatically function as soon as that drops
Matched all the changes in extension (had to do it manually do to pr rules)
Fixed bugs and removed unused files in main stream
TODO: Make sure the changes are reflected in the branch
Decorated the scene with more plants and detail, zoomed the camera to be more in the scene, made the water have a more swampy look
Finally figured out how to connect to the next scene (used an invisible html button)
Decorated the scene to be more in line with the theme (I tried adding piranha plants, but they took too much storage)
Created scene, connected signals, implemented the hover and click events, installed to the html and js, still trying to figure out how to properly link to the next scene
A 3D scene made in spline linking to scene 24 I used AI when trying to link to scene 24 in html, nothing to do with the 3d scene itself.
Dealt with the gecko id for firefox
Submitted for chrome -- Approved
Submitted for firefox -- Pending
Solved a bunch of scaling-related issues from godot side and html side
Fixed some fps delta issues
Improved the look of the extension
Added all the new scaled icons
Manifest V3 Setup
Found a way to avoid the inline-script errors
Started the repository branch (probably should've been a fork instead)
Changed the main scene and removed any references to the old main menu
Purged all unused files and scenes
Exported new html folder
A chrome extension/firefox addon version of my Godot game Rigged Basketball
Approved! Nice work! Some background music would be a cool improvement!
Web version
Export
I forgot to mention in the last devlog that I designed the tilemap
- Made the permanent focus detection system (It checks if the cursor is within an area to toggle passthrough)
- Connected the player to an animation tree and made the jump/crouch inputs (I couldn't show the jump in the video because that input is shared with the testing inputs I used for game end/reset)
- Made the scrolling ground system that loops around when it gets to the end
- Made the game start and finish systems
Made a temporary patch for clicking the dino to start the game
Imported assets, solved scaling issues, and set up the dino's animations
Set up the project, made the window transparent and have passthrough
The chrome dino game on your desktop. Click the dino to play!
200 coins is a speedrun platformer game developed in godot. As the sequel to 100 coins, the world involves different regions, with the coins scattered amongst. In the game, you face enemies such as balloons, beach balls, cacti, and more, of which you defeat to enter the dungeons. Your goal is to collect all 200 coins and defeat the power-hungry antagonist waiting at the end.
This was widely regarded as a great move by everyone.