June 17, 2025
Just finished character modeling and some bug removal in the game []( ̄▽ ̄)*
video coming soon.
Devlog 11.5
finally finished the icon change UI for weapons 🎂🎂🎂💯💯📯🥳🥳
There was like a whole series of bugs i needed to fix regarding the ui texture2d and i spent like a whole boat load of time experimenting with shaders and what not
DEVLOG 11💯💯💯
Pushed the game deadline to 25th cuz i realized i need way more time
Finished the UI part of the weapon system
Been sorta busy with the game so i couldn't upload regular devlogs😁😫
I am gonna definitely start missing lectures to do this.
Have a fantabulous day. video incoming soon
currently in the process of making my 3d model for my character. Ill be using rotoscoping which i have never done before so there are kinks that need to be resolved... will explain what that is later
😊😊😊
Forgot to devlog time sorry :)
Devlog 11.5 ----------------
Currently working on new player animations and the perk and weapon systems
will be back to full devlogs soon
HAPPY TUESDAY😎
Devlog 11.
I am done with the Inventory system !!!!🚨🚨🚨😎-----------------
While it might not seem like much it is actually a huge achievement .... 4 me ofc
What I did was that I created a class called weapondata with all my main weapon methods, created 2 classes that inherited from weapondata for melee ad projectile methods and added a way to interact and pickup weapons.
With this adding weapons to the game is as easy as getting the animation, adding it to the player tree and creating a resource of type melee or projectile to contain the data😁
It took so long due to bug squashing and me trying out different methods like one class for all weapons until I eventually settled on this.
Next I want to create a basic HUD then I will head on to player and level design.
Still committed to the deadline of latest the 20th for this
WISH ME LUCK💯💯💯
DAY 10.5 (devlog 10.5)[]( ̄▽ ̄)*-------------
Update:
ummm ... I hate bugs... lets just say that. will be uploading a video
on the next devlog to showcase progress ... not much else to say . August just started but it looks like its about to end ---------
This inventory manager is kinda tough ta boot o(≧口≦)o
-------Happy New Month ----------------
DAY 9 [Dev log 9 technically]💯💯---
Main task:
Creating a Weapon Manager system to handle weapons
{As you can see the fact that i haven't finished with this tells you how flipping difficult this is turning out to be😫😫}---------
Realdevtalk:
Man ... i need to put in more time. i lowkey think i am gonna start coding in lectures.
Bro cuz like how else am i gonna get a Macbook bro 😫-------
Extra:
Blender is coming along nicely is what i could say if i could run it on my intel celeron ... but no worries ...
------------------------------------MessagefromCIA--------------------------------------------
🎂🎂DAY 8🎂🎂 (˶ˆᗜˆ˵)---
Tweaked and finished the player state machine---
Started creating the weapon system for the game ... (this is taking 4eva btw)---
Real dev talk:
Extra * :
Enjoy more code ... i guess ... i really need to think of better outro's for this. ok ... Simon say enjoy code, Simon says give star because Simon wants one and Have a Good day ( Even though Simon didn't say that ... still ... HAVE one :)
Day 8 (ദ്ദി˙ᗜ˙): ---
Created a loading screen for the game between levels ---
Created a better player state machine to handle player states ---
Modified the game pixels so it looks crisp on any monitor (integer scaling ... technically fractional but no one needs to know 😉) ---
Fixed some tiny bugs and issues with the player (ᇂ_ᇂ|||)---
Real Dev talk 🥳📯📯:
Extra* :
What lore will the game have currently idk. the base idea was a soldier that was killed that must fight through afterlife worlds to get back to life ... hence afterlight - the light after death ... but it could change ... maybe (⸝⸝╸-╺⸝⸝).
Anyway here's even more code to make you even more confused about what i am making😎😎🫳🎤.
I think maybe every 3 days ill release a gameplay video just to showcase actual progress so like tmr or today . See ya ! ✧˖°. ⋆。˚(✿ᴗ͈ˬᴗ͈)。・:*˚:✧。
Day 7----Yah boi is back 😁------
Made a simple UI for the game---
Added the ability to pause continue and so on..---
Added level transition for the player and thus a second level -------------
Realdevtalk: Been stupidly busy what with me starting university again. its like there ain't enough time 😒... but i have to try my best ... i have too ----
Please enjoy a snippet of my code without out any context to allow me to aura farm😎😎💯
💯💯DAY 4 💯💯-----
Created a collectible manager script to ... well... handle collectibles ---
Created a collectible ---
Created a health pickup script ( same logic as before ) ---
Created a health pickup ---
Created a simple UI to display player health and allowed the player to take damage ---
Created a death effect for the player ---
Real dev talk:
I'm starting to get like the proper form of my game --- i want it to be based on deadcells and the system i have come to is 2 weapons mapped to the left and right click and 2 abilities that are part of a class. ----
The plan is 2 class's , 20 ish weapons and a full biome done by maybe 200 hours or so ----
Anyways have a fantabulous day. Enjoy the rudimentary gameplay, batteries not included
*Will fix unclear look ¯_(ツ)_/¯
Day 3 (❍ᴥ❍ʋ)
Created a state machine for enemies to handle idle state and attack states easier
Created a new enemy called dino (cute isn't it) that attacks player when in range
Redesigned the level again cause i wasn't satisfied (will i ever (¬、¬) )
and debugged code for an hour ( which i will probably still have to fix later 😒)
Realdevtalk😎:
Well there is still hope. kinda felt like starting from scratch again but i resisted the dam urge. hmmm . this game will be a tough one
Ai generated joke( sorry ,too lazy ¯_(ツ)_/¯):
Why don't scientists trust atoms?
Have a funtastic day peeps
Lights out!!!!🫳🎤
Enjoy the cute dino (quality is poor due to aspect ratio will change by tmr )
Day 2
Implemented and fine-tuned jumping and attempted ( and failed ) to add buffer jumping
Made a simple level that just kinda works
Added a limit to the camera
Created enemy basic logic
Dev_real talk:
This game is ...
man gamedev is hard :{
still have way to long to go...
Have a great day XD
Day 1.5 sorta XD
Just scraped the project and rebuilding from scratch
Just implemented jumping and walking
Very basic stuff
Can't wait to finish this game and i just started it lol
P>S : The sprites are just standins
This is devlog day 1 XD!!!
The game is to turn a tutorial game made for entry level devs into Godot into a polished roguelike
Come along with me ( not from adventure time ) as i turn the game below into
something i don't know yet.
P.S : this is my first project as a game dev
It is a Godot made 2d action platformer inspired by deadcells and like The art will be mad by me :D
Day Final
The story is well ... i am still learning python so ill mostly be making small projects that highlight concepts in python.
This is just a simple number guessing game ( you guess not me, i am not a wizard ... yet ) and i wanted to do it as a sort of starter to this.
The big stuff is definitely coming soon :D
attached is the final product screen
p.s : i had a lot of fun coding the terminal typing of the game
A simple game where you guesses numbers or is is <:D
This was widely regarded as a great move by everyone.