Stats

5
Projects
37
Devlogs
95
Votes
3
Ships

Coding Time

All Time: 112h 1m
Today: 0h 54m

Member Since

June 16, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

5
ValAmi

ValAmi

Shipped
3 devlogs 3 days ago
int0x80.ca

int0x80.ca

Shipped
6 devlogs about 1 month ago
🚀
1 devlog about 2 months ago
🚀
1 devlog about 2 months ago
PZChessBot

PZChessBot

Shipped
25 devlogs about 2 months ago

Activity

  • Add bishop pair bonus (+9 Elo)
  • Taper the PSQTs for endgames for pawns and kings (+79 Elo)
  • Test adding mobility bonus but my code is too slow for it to gain Elo... maybe in the future
Update attachment
  • Begin working on the hand-crafted evaluation part of the engine
  • Restarting from scratch (with just material counting), added PSQT (+270 Elo)
Update attachment
Kevin
Kevin worked on PZChessBot
1h 6m 1 day ago
  • Touch up the data generation script to skip heavily biased starting positions
  • Generate another 500M chess positions for training the network!
  • Also did a small change where instead of only deepening the search for the hash move, singular extensions actually raised the depth of the entire node (+3 Elo)
Update attachment
Kevin
Kevin worked on ValAmi
52m 1 day ago
  • Use an LLM to generate voicelines
  • Optimize voiceline playback by precomputing them
Kevin
Kevin worked on ValAmi
50m 2 days ago
  • Add basic death detection (still misfires sometimes)
  • Tune up kill and death detection by only triggering when it is active for 3 or more frames
Kevin
Kevin worked on ValAmi
2h 36m 2 days ago
  • Add basic kill detection by using a Hough circle transform
  • Use a basic TTS library (a better one will be added later)
  • Begin working on death detection but it's very cooked
Kevin
Kevin created a project
2d ago

ValAmi

ValAmi - have you ever wanted someone to roast you while you play Valorant? No? Well, I don't care. ValAmi is an AI that will watch you play Valorant and provide you with "constructive" feedback!

ValAmi
3 devlogs 1 follower Shipped
Kevin
Kevin worked on PZChessBot
3h 52m 4 days ago

Added pretty console output! It looks really great IMO

Kevin
Kevin worked on PZChessBot
7h 39m 7 days ago
  • Add QSearch Futility Pruning (+7 Elo)
  • Reduce less on PV nodes (+5 Elo)
  • Reduce more when the TT Move is a capture (+6 Elo)
  • Fix killer move logic (+18 Elo)
  • Train a new horizontally mirrored network (+28 Elo)
  • Add PVS SEE pruning (+24 Elo)
Update attachment
Kevin
Kevin worked on PZChessBot
4h 2m 13 days ago
  • Rewrite move ordering scheme (+5 Elo)
  • Implement LMP (+8 Elo)
  • Implement singular extensions (+5 Elo)
  • Implement negative extensions (+13 Elo)
  • Implement history pruning (+21 Elo)
  • Do more RFP when improving (+18 Elo)
Update attachment
Kevin
Kevin worked on int0x80.ca
5h 10m 15 days ago

Write a few more blogs on other chess engine content and philosophy content

Update attachment
Kevin
Kevin worked on PZChessBot
3h 34m 15 days ago
  • Run an SPSA (+5 Elo)
  • Do not reset Transposition Table on position command (+65 Elo!!!!!)
Update attachment
Kevin
Kevin worked on PZChessBot
2h 31m 19 days ago
  • Only do NMP when eval is above beta (+12 Elo)
  • Only call TT once per node (+12 Elo)
  • Add razoring (+31 Elo)
Update attachment
Kevin
Kevin worked on PZChessBot
3h 18m 24 days ago
  • Used TT eval instead of static eval when available (+10 ELO)
  • Use lazy sorting (+2 ELO)
Update attachment
Kevin
Kevin worked on a deleted project
3h 40m 27 days ago
  • Test a small idea with reducing depth when ttMove fails far below alpha
  • SPRT tests indicate that it's basically neutral / slightly negative
  • Might change some values and/or incorporate it in other parts
Update attachment
Kevin
Kevin worked on PZChessBot
2h 55m 28 days ago
  • Test various tweaks, including:
  • always replace scheme for TTable
  • lazy sorting in main
  • doing NWS first in PVS, even after score > alpha condition is met
  • disallowing RFP in mating positions (for more accurate mating scores)

none of these passed :(

Update attachment
Kevin
Kevin worked on int0x80.ca
3h 6m 29 days ago

Deploy the site onto Cloudflare pages (for now)

Also bought a proper domain, currently waiting for DNS records to propagate before the page is moved onto the domain

Add a few more pages, most notably an about me page

https://int0x80-ca.pages.dev/

Update attachment
  • Created the actual site interface
  • Created a minimal design for blogs
  • I like how the site looks!
Update attachment

Write more fun extra blogs!

Update attachment

Continuing rewrite:
- Implemented check extensions (50 ELO)
- Implemented proper time management (30 ELO)

Testing:
- Futility Pruning
- QSearch Futility Pruning
- Capture History Heuristic

Update attachment

Write blogs on:
- Aspiration windows
- PV Search
- RFP & NMP
- SEE
- FP
- Time management
- Extensions

Update attachment
  • Continuing rewrite
  • Implemented quiescence, transposition tables, aspiration windows, PVSearch, RFP, NMP, SEE, and FP
  • We're already back to 3200 ELO!

To answer @nosrep, I'm rewriting the search because I wrote the bulk of the foundation for the search back when I didn't really know much about chess engines. As a result, my search code is, honestly, extremely messy and difficult to deal with. So, I'm trying to clean it up (along with fixing a few bugs and adding some small microoptimizations)! Also, when I wrote the base search, I didn't know how to properly test code either, so I just made changes and hoped they made the engine stronger. Now, by testing all my changes, I can be sure that my engine is actually stronger, and also I can document my progress and write blog posts on it!

Update attachment
  • Begin working on rewrite of search
  • Implemented a/b pruning, basic move ordering (MVV-LVA, Killer Moves, HH)
  • Also documenting progress on int0x80.ca (other project)
Update attachment
  • Wrote first 6 posts on chess engine development
Update attachment
Kevin
Kevin created a project
38d ago

int0x80.ca

Personal site for blogs and possibly hosting other random stuff

int0x80.ca
6 devlogs 0 followers Shipped
  • Add static exchange evaluation in quiescence search (~20 ELO) ~3300 ELO now
Update attachment
  • Messed around with trying to add Horizontal Mirroring to optimize my NNUE inference but didn't work (will be revisited soon)
  • Flesh out data generation workload, tool is fully working now (~3.5kpos/s)
  • Test adding Capture History to QSearch
  • Test using a model trained on 0.05WDL instead of 0.15WDL
Update attachment

Start working on self-gen data for self-training network
Tried a variety of small improvements that didn't work :(

Update attachment
  • Finally got CorrHist working (+7 ELO)
  • Still waiting on other tests that will take eons
Update attachment
  • Figured out why my pawn corrhist wasn't working
  • Waiting on SPRT results (again)
  • Broke the bank to rent a 48CPU Google server to speed up tests
  • Please help my sanity
Update attachment
  • Various small speed optimizations (~4 ELO)
  • Try adding Pawn CorrHist (but it's failing miserably) We're like 3250 ELO right now!
Update attachment
  • Completely overhaul the NNUE evaluation system
  • Change network to use king input buckets (~54 ELO) Insane change for an insane amount of ELO
Update attachment
  • Add extended futility pruning along with another SPSA tune (~11 ELO)
  • Testing adding internal iterative deepening, seems to not be doing too well (-0.95 +/- 4.3 ELO)
  • Testing increasing the NMP R-value from 4 to 5, awaiting results right now
Update attachment
  • Change history heuristic to use history gravity formula (~16 ELO)
  • Add capture history heuristic to make MVV-LVA -> MVV+CaptHist (~14 ELO)
  • Allow RFP to be performed at all depths (~5 ELO) Engine is now around 3160 ELO, putting it around 140th in global standings
Update attachment
  • Added futility pruning (~20 ELO)
  • Vectorize nnue_eval() (~7 ELO)
  • Run a full SPSA tune of values and use the tuned values (~20 ELO) Didn't have time to run a progtest but it's looking good!
Update attachment
  • Improved aspiration window logic to gradually widen instead of defaulting to a full-window search (~20 ELO)
  • Improved time management to include a soft bound (~20 ELO) Engine should be around 3120-ish ELO now, putting it around 160th in global rankings (further testing needed)
Update attachment
  • Fixed many bugs
  • Fixed mate handling
  • Around a 500 ELO gain over the previous version
Update attachment
Kevin
Kevin created a project
54d ago

MonteCraplo

MCTS chess engine

1 devlog 0 followers

Finalized some stuff for the v2.0 release! Not too sure if I will continue work (since most of it will be with NNUE stuff and that's really :( and also because engine dev is getting really dry)

Update attachment

Spent the first few hours just working on basic RSA implementation. Currently, it's very scuffed and isn't secure at all, but it works! I can communicate with encrypted messages given a public key, then decrypt it with my private key.

Update attachment
Kevin
Kevin created a project
56d ago

Beacon

Secure CLI messaging app

1 devlog 0 followers
Kevin
Kevin created a project
56d ago

PZChessBot

World top 100 chess engine, shooting for higher! Approximate CCRL rating: 3400 This is a project I started a long time ago, but only recently picked back up. Starting from scratch, it quickly reached 2000 Elo in under a month. Then, I trained a neural network to do the positional evaluations to raise it to 3000 Elo. From then on, small tweaks and re-trains of the neural network have gradually piled up, placing it at a current rating of approximately 3400 Elo.

PZChessBot
25 devlogs 5 followers Shipped
Kevin
Kevin joined Summer of Making
56d ago

This was widely regarded as a great move by everyone.