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World top 100 chess engine, shooting for higher!
Approximate CCRL rating: 3400
This is a project I started a long time ago, but only recently picked back up. Starting from scratch, it quickly reached 2000 Elo in under a month. Then, I trained a neural network to do the positional evaluations to raise it to 3000 Elo. From then on, small tweaks and re-trains of the neural network have gradually piled up, placing it at a current rating of approximately 3400 Elo.
nosrep
Check their projects out: trout, human benchy, my website
Daniel Xu
Check their project out: ChessMD
sugo14
Check their projects out: Tutoring Club Suite, Terminal Velocity, Terminal-Style Portfolio
csd4ni3l
Check their projects out: Game Of Life, ShatterStack, csd4ni3l-browser, aimtrainer, Music Player, fractal-viewer
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
score > alpha
condition is metnone of these passed :(
Continuing rewrite:
- Implemented check extensions (50 ELO)
- Implemented proper time management (30 ELO)
Testing:
- Futility Pruning
- QSearch Futility Pruning
- Capture History Heuristic
To answer @nosrep, I'm rewriting the search because I wrote the bulk of the foundation for the search back when I didn't really know much about chess engines. As a result, my search code is, honestly, extremely messy and difficult to deal with. So, I'm trying to clean it up (along with fixing a few bugs and adding some small microoptimizations)! Also, when I wrote the base search, I didn't know how to properly test code either, so I just made changes and hoped they made the engine stronger. Now, by testing all my changes, I can be sure that my engine is actually stronger, and also I can document my progress and write blog posts on it!
Start working on self-gen data for self-training network
Tried a variety of small improvements that didn't work :(
nnue_eval()
(~7 ELO)Finalized some stuff for the v2.0 release! Not too sure if I will continue work (since most of it will be with NNUE stuff and that's really :( and also because engine dev is getting really dry)