June 16, 2025
Took me forever but i finally re-learned java, how to setup vscode with fabric and how to actually make a mod again. I can finally start actually making stuff!
A Minecraft mod that tries to give amethyst more uses in a survival-friendly way.
A semi functional Version of Winlatch! Currently does not support proper fullscreen and is slightly buggy with regular windowed applications.
A program to "latch" a forced aspect ratio window anywhere on your screen. Think 16:9 games on a 16:10 monitor
First pre-alpha release
Features a basic grapple mechanic, basic rocket jumping and air movement.
Controls:
Completed the grapple mechanic, with a visual rope and tweaked mechanics!
Added a grapple mechanic with swinging and reeling yourself in. Still needs some tweaks, but it feels nice!
Holy crap that took a while, but i finally managed to fix the bullets going in random angles. Sure it causes an error everytime, but it works so idc. If it aint broken i aint touching it
Finally happy with my portfolio! Added more buttons cause why not :) Also added some of my more notable projects to projects page, fixed bugs with terminal.
Better mobile support (and by support i mean just slapping a notice onto it lol) also fixed up the Projects tab with tags and removed contact section
Added terminal commands! Try out some like neofetch, cd, and ls. Also fixed any redirect issues and made it properly work on GitHub Pages!
Decided to use some Linux terminal-style in my website. Still a WIP
Creating a brand new Website to showcase my Portfolio. Using plain old HTML, CSS and JS. No libraries
More function to the pause menu. Needs proper styling
Ground slam with impulse added! A bit buggy but when it works, it works :P
Current bugs: Left right Shimmy, inconsistent Ground Slam, Projectiles going in the wrong direction ;-;
Static Bodies work now!
Current bugs:
Left-right Shimmy at low speeds (will probably make me rewrite all movement code)
Aiming up and down is kinda buggy (will also probably make me rewrite it all :/ )
gave up on the capsule bullets, but now we got rocket jumps!!
Pause menu! Also i accidentally deleted the last develog
Basically just proper explosion particles
Really buggy projectiles, but a start nonetheless
Fixed that plugin. Sidetrack complete :)
HERES THE VIDEO THATS MY BAD
The movement feels much more fluid now. After fixing the Shimmy bug, It will be complete and I can move onto explosive jumps
Concerns: Blender time wont be counted!!! Do I just model it straight from the game engine? ;-;
I also got sidetracked into trying to fix the Wakatime counter for the godot plugin. Currently it doesn't display the correct time, but VSC does.
Current game bugs: Shimmy
Basic Movement, Airjumps, Walljumps and dashing.
Current bugs: Weird shimmy when walking and dashing at angles
A fast-paced boomer Shooter with an emphasis on air movement, with explosive jumps and other possible movement techniques. Copilot was used for debugging purposes I ended up fixing the Wakatime plugin in Godot, so now I know it's being counted correctly :)
This was widely regarded as a great move by everyone.