A fast-paced boomer Shooter with an emphasis on air movement, with explosive jumps and other possible movement techniques.
Copilot was used for debugging purposes
I ended up fixing the Wakatime plugin in Godot, so now I know it's being counted correctly :)
Will K
Check their projects out: html-element-whiteboard, Illustrative Math Archiver, barbucket
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
First pre-alpha release
Features a basic grapple mechanic, basic rocket jumping and air movement.
Controls:
Added a grapple mechanic with swinging and reeling yourself in. Still needs some tweaks, but it feels nice!
Holy crap that took a while, but i finally managed to fix the bullets going in random angles. Sure it causes an error everytime, but it works so idc. If it aint broken i aint touching it
Ground slam with impulse added! A bit buggy but when it works, it works :P
Current bugs: Left right Shimmy, inconsistent Ground Slam, Projectiles going in the wrong direction ;-;
Static Bodies work now!
Current bugs:
Left-right Shimmy at low speeds (will probably make me rewrite all movement code)
Aiming up and down is kinda buggy (will also probably make me rewrite it all :/ )
Pause menu! Also i accidentally deleted the last develog
Basically just proper explosion particles
The movement feels much more fluid now. After fixing the Shimmy bug, It will be complete and I can move onto explosive jumps
Concerns: Blender time wont be counted!!! Do I just model it straight from the game engine? ;-;
I also got sidetracked into trying to fix the Wakatime counter for the godot plugin. Currently it doesn't display the correct time, but VSC does.
Current game bugs: Shimmy
Basic Movement, Airjumps, Walljumps and dashing.
Current bugs: Weird shimmy when walking and dashing at angles