A Fast Paced Boomer Shooter with an emphasis on air movement

A Fast Paced Boomer Shooter with an emphasis on air movement

14 devlogs
14h 22m
•  Ship certified
Created by YouthHalo

A fast-paced boomer Shooter with an emphasis on air movement, with explosive jumps and other possible movement techniques.

Copilot was used for debugging purposes
I ended up fixing the Wakatime plugin in Godot, so now I know it's being counted correctly :)

Timeline

Ship 1

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YouthHalo

3 days ago

YouthHalo Covers 14 devlogs and 14h 22m

First pre-alpha release

Features a basic grapple mechanic, basic rocket jumping and air movement.

Controls:

  • WASD: Movement
  • Spacebar: Jump
  • Shift: Directional Dash
  • Ctrl / C: Groundpound midair
  • R: Grapple towards crosshair
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Completed the grapple mechanic, with a visual rope and tweaked mechanics!

Added a grapple mechanic with swinging and reeling yourself in. Still needs some tweaks, but it feels nice!

Holy crap that took a while, but i finally managed to fix the bullets going in random angles. Sure it causes an error everytime, but it works so idc. If it aint broken i aint touching it

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More function to the pause menu. Needs proper styling

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Ground slam with impulse added! A bit buggy but when it works, it works :P

Current bugs: Left right Shimmy, inconsistent Ground Slam, Projectiles going in the wrong direction ;-;

Static Bodies work now!

Current bugs:
Left-right Shimmy at low speeds (will probably make me rewrite all movement code)
Aiming up and down is kinda buggy (will also probably make me rewrite it all :/ )

gave up on the capsule bullets, but now we got rocket jumps!!

Pause menu! Also i accidentally deleted the last develog

Basically just proper explosion particles

YouthHalo YouthHalo about 2 months ago
Well, sort of pause menu. but it pauses the game nonetheless

Really buggy projectiles, but a start nonetheless

Fixed that plugin. Sidetrack complete :)

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HERES THE VIDEO THATS MY BAD

The movement feels much more fluid now. After fixing the Shimmy bug, It will be complete and I can move onto explosive jumps

Concerns: Blender time wont be counted!!! Do I just model it straight from the game engine? ;-;

I also got sidetracked into trying to fix the Wakatime counter for the godot plugin. Currently it doesn't display the correct time, but VSC does.

Current game bugs: Shimmy

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YouthHalo YouthHalo about 2 months ago
I accidentally sent the same screenshot. oops!

Basic Movement, Airjumps, Walljumps and dashing.

Current bugs: Weird shimmy when walking and dashing at angles

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