Bio

:3

Stats

2
Projects
20
Devlogs
89
Votes
2
Ships

Coding Time

All Time: 53h 41m
Today: 0h 0m

Member Since

June 16, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

2
Sprig Fishing
15 devlogs • 2 months ago
Personal Website
5 devlogs • 2 months ago

Activity

Finish up the rest of the game and compile V2.0 release for people to run on their own sprigs (https://github.com/ColinVanderMeer/SprigFishing/releases/tag/2.0)

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Create PC interface and controller of fish display frames

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Create the shop map and add all final graphics

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Finish the rest of the fishing system and update the save file structure to save all the new data. Just need to create the shop (and everything in it...) and should be ready to ship

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Update Island to be final map layout. Shop hasn't been ported yet because it requires custom transitions.

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Add basic fishing functionality. It will calculate fish, weight, price, and display the caught fish. Still need to work on indicator + fish running away and storing the weight + money

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Clean up more code, add all the fish data (Names, Weights, Descriptions), and create function to render scaled sprites

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I watched a video the other day on someone who built a custom gameboy color game in C. The gameboy color is one of my main sources of inspiration for the sprig (same amount of buttons, almost identical screensize) so it gave me a few ideas on how to better optimize my code.

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Colin
Colin worked on Personal Website
2h 29m • 2 months ago

Fix JS error to make Best viewed with ANY browser more accurate. And finish blog posts.

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Add Twitter like status page. Which apparently doesn't work because my server doesn't have a domain... Please vote for me so I can buy a domain name and actually make this functional

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Colin
Colin worked on Sprig Fishing
2h 22m • 2 months ago

Finalized the rest of the game, created gameplay demo, and compiled final build for people to run on their own Sprig consoles (https://github.com/ColinVanderMeer/PicoRPG/releases/tag/1.0)

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Colin
Colin worked on Sprig Fishing
1h 9m • 2 months ago

Create and implement final map layout, also rewrite map transition logic to make it not horrible

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Change player character to new sprite and rewrite all animation code to support the new character

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Refactor entire codebase so it's actually laid out properly and not all inside a single 600 line C file

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Create Tilemap editor to generate c map struct so I don't have to hard code it anymore

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Colin
Colin worked on Sprig Fishing
1h 2m • 2 months ago

Redo all tile graphics and map rendering code. Next step: Create map layout editor so I don't have to manually layout tiles in GIMP and transcribe them to a header file

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Add build step to convert sprites folder into RGB565 and add export to graphics.h

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Colin
Colin created a project
72d ago

Sprig Fishing

A small fishing game written from scratch in C to run on the Hack Club Sprig. I loved the idea of the sprig console, but I felt it's original editor was too simplistic for the games I wanted to make, so I created my own game from scratch in C. This is designed as a small "pick up and play" game, where you can play it for a few minutes and then put it back down again. It's a great game to keep around on your sprig to kill some time. (Project formerly "PicoRPG")

Sprig Fishing
15 devlogs 8 followers Shipped

Add RSS (atom) feed for blog

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Fix homescreen javascript issues and add Stop Killing Games badge

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Finish color palette and blog post layouts

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Colin
Colin created a project
74d ago

Personal Website

This started as a project to learn web fundamentals, and expanded to include a proper static site generator build script and a place to host blog posts. Also built to work completely without client side JS (try running with noscript)

Personal Website
5 devlogs 0 followers Shipped
Colin
Colin joined Summer of Making
102d ago

This was widely regarded as a great move by everyone.