August 20, 2025
Last devlog!
Nothing really, wanted to do some things but cant be on my devices. Wasted 30 mins.
Goodbye SOM, hello hacksaber and possibly siege
Hasn't been a while since last devlog eh?
This one is simple. I just added preloaded songs.
Whenever you visit the site you get some songs already added.
Another 5 hour devlog.
I honestly thought this one was gonna take less, but here we are!
There's now video background support! This actually took forever, because some video backgrounds use AVI, and browsers cant natively play it back. And ffmpeg-wasm just didn't want to transcode. I eventually figured out when I found a reddit thread after like 2 hours of attempts.
There's now a settings menu with:
- Support for changing background opacity
- Turning off video backgrounds
- And turning off seasonal backgrounds which are replaced by a sick rainbow shader!
5 hours unlogged since last devlog and 28 days :O
Well, it's been a while. Haven't been working on this in a loong time.
These last few hours were all about UI! There's now a titlescreen, with links to the GitHub repo. It even fetches seasonal backgrounds and events from the osu! api!
Next up, there's the new song select UI! You don't just click Search beatmaps anymore, after you enter the menu, you see your Saved beatmaps (in reality they're just map IDs stored in local storage and they're downloaded on demand).
The new beatmap browser is also here: click the beatmap list icon on the top bar and there you go: a fresh, new, beatmap browser!
As you can see in the video, im garbage at this, proving this is at least sorta accurate to osu!
A free & open-source motion capture tool powered by SteamVR! Doesn't require expensive hardware and/or software. Any SteamVR compatible trackers work: SlimeVR, Vive, mocopi, or even Virtual Desktop emulated trackers!
Spinners are here!
Just implemented full spinner support! You now just SPEEEEEEEEEN your mouse! The system tracks the rotation speed, awards bonus points for extra spins (50 points per spin over the requirement), and even plays hit sounds for feedback.
The shrinking circle is inspired by the main skin I use (also the one osu.js's visuals are based on): YUGEN.
Another update!
Fixed a bug where if you put your cursor all the way at the bottom of the page a scroll bar appeared.
Added background dimming.
Added clicking with mouse.
Improved visuals with transparency.
Big update!
There's now a beatmap browser! You can literally search and play beatmaps from osu.direct!
This is all OOP, so later down the line I can easily implement another beatmap mirror.
Soon we'll have support for drag & dropping osz files into it.
JustZvan out
Been a while since last devlog. Soooo what have I done?
I added a basic input handler and some BASIC scoring.
Even sliders fully work! I improved the design, added hitsounds, a custom cursor.
Most textures used follow the naming convetions of the files in .osk files, so if you want to use a different skin, you can change it in the source code!
anyways heres me PLAYING bad apple on it. yes its not on Insane. and i do not care. the hit sounds on sliders are pretty buggy! scoring is also not accurate to neither scorev1 or scorev2
Heya!
New project!
Currently, osu.js is in pretty early stages.
We just got an audio manager and a renderer. But it works!
Inputs will be added very soon!
anyways heres it running bad apple
A fully functional rewrite of osu! in TypeScript. Runs in a web browser! AI was used for math. Note: slider bug only affects some specific beatmaps! Cant fix it, read last devlog
Heya!
GWEM just got a real nice redesign! We use custom QSS now, so you don't need to bare with the default Qt Fusion style!
Heya!
GWEM can now manage all your PHP builds!
uhm idk what else to write
we scrape the php downloads page.
we grab the links.
parse the versions.
etc.
then we download, register and shim php.exe
thats it
Heya!
GWEM now, finally, after tons of work: fully manages Godot builds! That was so painful to implement. Needed to make a shortcut manager, blah blah blah.
Anyways: GWEM also launches faster and is snappier! Cut down the launch time from about 7 seconds to around 1 second.
Python support has been added to GWEM!
Still in beta, not calling it stable because Python was pretty weird to implement.
Python's download server (python.org/ftp/python) has 3 pretty important files to GWEM. index-windows.json, index-windows-legacy.json and index-windows-recent.json. All of them just contain version info. Don't really know why the couldn't include everything in one file but okay
JustZvan out.
I FINALLY GOT PLUGINS WORKING!!!!!
The plugins are written in Python, and use very similar (if not identical) syntax and names from the official files (bun.py, nodejs.py, go.py)
Improved sidebar width.
Real happy with the app rn
Heya! JustZvan here again.
GWEM now fully supports managing Golang installations!! Added more polish to the UI, making the sidebar larger, added an about dialog. Fixed up some bugs, added actual notifications when your stuff gets installed.
Next up is plugins. Kinda scared tbh
JustZvan out
Alright, made quite a bit of progress. First of all: GWEM now fully downloads and manages all your Node.JS and Bun builds! There's also support for unmanaged apps now. Allowing you to just have a launch installer button. This is used for VSCode because it has it's own built in updater.
To be added:
- Plugins (custom software to be managed, written in either Lua or Python, idk which one im gonna implement)
- Sublime Text (unmanaged)
- Zed (unmanaged)
- Golang
- Python
Shims have been refactored, with an improved shim generator.
GWEM is also live on GitHub now!
Everything is GPLv3
You can try it out at: https://github.com/justzvan/gwem
No EXE yet guys. You're gonna need to run it yourself
Finally!
Node.JS now is able to be installed, uninstalled!
Will push source code to GitHub very soon!
First devlog!
Started development of UI, then we're gonna start makin L O G I C.
GWEM is a Windows environment manager that allows you to easily manage all your installed Node.JS, Bun, Python, Go, Deno and Godot versions! You can easily switch between your installed versions, if some project you're working on needs a specific version! GWEM also supports plugins, which allows you to make your own installable software that GWEM will manage!
Done. Couldn't create project sooner because Hackatime didn't sync :(
a totally normal login page with tons of totally normal login questions you see on totally normal websites (check demo) (9+10 is 21 btw)
This was widely regarded as a great move by everyone.