Stats

3
Projects
28
Devlogs
85
Votes
3
Ships

Coding Time

All Time: 42h 31m
Today: 0h 0m

Member Since

August 12, 2025

Projects

3
D-MIND: A simple TODO App
4 devlogs 5 days ago
Dutch Foods 'n Stuff Mod
21 devlogs 27 days ago
Personal Site - GoldMonke
3 devlogs about 2 months ago

Activity

Anirudh
Anirudh Shipwright gave you feedback
4d ago

D-MIND: A simple TODO App

what does delete completed btn do lol?

from Anirudh

The past 30 mins I have been tring to get search / filtering working with help of ai but I was not able to get it working so I gave up and added some other things (styling changes instead)

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I created export and import buttons that allow you to - well - export and import a .json with your tasks to add them to your current list ( it will skip duplicates)

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So I finally got the javascript working, now I am gonna fix the css to make it look better and maybe add features

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I just finished making the basic html+css styling and basic stuff and started on the javascript (maybe with a lil help of chatgpt xD (I should really learn js fr though)
I will probaly do some small changes on the css later though

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GoldMonke
GoldMonke created a project
4d ago

D-MIND: A simple TODO App

D-Mind is a simple webapp that is a todo app for your browser. The name is a dutch abbreviation for dit moet ik nog doen, meaning "I still have to do this" Features: Easily Add and remove tasks of your todo list, saved in localstorage. Backup your tasks by exporting them! You can import them later. Imports are additions instead of replacements!

D-MIND: A simple TODO App
4 devlogs 0 followers Shipped

I added a blog collection and individual blogs to the site. I wish I could've done it with a backend but for two reasons I couldn't, them being: 1. Github pages so no backend, 2. SoM is pretty much over so I can't learn backend for this.

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I just updated the mod to 1.21.9!

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I added bitterballen and stats for cheese sliced. I also did a lot of smaller changes but forgot what exactly so I won't write that here. Also I updated the modrinth page for the new items and added recipes to it.

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Added an recipe for the stamppot boerenkool and made it drop a cauldron when destroyed. The recipe requires a cauldron which is expensive but you'll always get it back. I also updated the asset for more texture.

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I added the boerenkool stamppot block into the game and gave it functionality kinda like cake where you right click and then it gives you some hunger / saturation. I want to make it decrease in size but that's for later if I'll even do it. I also added a stat for it and made it so it gets placed based on the way you're facing

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I finished the boerenkool block thing model by making the size / rotation things right for all things (hand, 3rd person hand, head, item frame, etc)
I also added a few items to the mod (only in code)

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I finally made it so the dough ball becomes an oliebol when touching lava! I had to make a mixin for it. I also made textures for both items.

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This evening and night I added oliebollen and a dough ball. I wanted to make it so if the dough ball touches lava it becomes an oliebol but I tried for 45 minutes and it is still not working. I hope I can get it tomorrow though!

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Smil
Smil Shipwright gave you feedback
9d ago

Dutch Foods 'n Stuff Mod

Having an item, which is a guide on how to use the mod, having crafting recipes. Making it give on join or craftable with some sort of recipe.

from Smil
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I worked on a boerenkool / pot model and texture to add to the mod later and I also did some changes to the code. I wish I could've done more but things didn't work out like that

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Today I updated some small parts of the code of the mods to improve it a bit, but I spent most of my time on making images for the som project and modrinth page before my first ship. I created the titles in blockbench and edited the images together in photopea.

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I made a texture for the Clogs/klompen. I also made it so that having the klompen equipped gives you slowless which was a long process but thanks to ElectricSteve I succeeded !! I also updated some other code for readability / optimizations

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I added the required code for armor (klompen / clumps) and I am rn using armor textures from fabric because I need to make my own ones but I have like no time :sob:
Adding the armor was pretty easy but it still took a while

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I added the final bits of data generation which are
- Models
- Recipes

Models were quite easy to add to be honest but it still took a while, however, recipes were a disaster to add because I had to change the id's of the recipe jsons which wasn't documented very well so I had some issues with that. I fixed it by remove a recipe I had 2 of for some reason and I had to set the id in the .offerto thingys

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Today I did a lot of invisible changes like setting up datagen 70%. I also made the kale crop and seeds compostable, and made the seeds drop from grass (which is quite a hassle if you don't know what you're doing)

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Today I finished up by finally making an item group for the mod. I also made textures for the kale crop and seeds. Making the textures work for the crops as cross was a bit of a hassle but farmer's delight really helped me as it is open source :D

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This evening (I was not home pretty much the whole day) I started on adding a new kale crop. Since I did not have very long (it was late) I have not made textures yet, neither have I made the loot tables. Tomorrow I have a lot of time to add it as I have pretty much no school :D

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Today I added a stroopwafel item, which is a very well known Dutch cookie. I also reworked the code of the Cheese slicer and made it deduct durability. I wish I could've done more today but I didn't have much time.

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Today after getting home and started coding I wanted to finish the cheese slicer, so I implemented the custom functionality for it, which is that if you right click a cheese block, it gets replaced by (16) cheese slice items.

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Today I had like no time to code at all but I still managed to get the cheese slicer tool working (kinda). I still need to implement my custom functionality but that is pretty hard imo :D, also I need to make a texture.

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I added a cheese slice item but since I didn't have a lot of time today I couldn't create a cheese slicer tool so it has no recipe. It is eatable though. I will probably change the texture later because it doesn't seem that good to me.

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I added a cheese block and texture for it, which is craftable from 9 cheese and can be made back into cheese slices. They are breakable quite quickly but you can break them faster (almost instantly!) with a hoe. I don't think the texture looks the greatest but it does its job.

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So today I started by using the fabric docs to find out how to add items and then tried to add a cheese and cheese block item. After doing that and adding them to an item group, I decided to start making the cheese texture in Aseprite, for which hackatime sadly didn't work (at least for me). After making and adding the textures, which was more complicated than I excpected, I finished by adding a recipe for crafting cheese :D

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GoldMonke
GoldMonke created a project
26d ago

Dutch Foods 'n Stuff Mod

This is a minecraft mod I made for #hackcraft which adds Dutch things like cheese, kale, clogs, stroopwafels, cheese soufle, bitterballen and more! Showcase video is on modrinth with more info and recipes!

Dutch Foods 'n Stuff Mod
21 devlogs 1 follower Shipped

Today I finished making the projects page. It has buttons on each project to redirect to the github and project page. I also added a footer with social buttons and a small copyright notice. IMO the site is pretty much done now and I have no idea what else to add. (Maybe blogs??)

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I did a lot of css styling and made the navbar work. It took quite a while to get everything to work but as a result I do thing it looks beautiful. I also added an about me page with languages I am learning and programs / OS's I use.

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GoldMonke
GoldMonke created a project
48d ago

Personal Site - GoldMonke

This project is my personal site with lots of information about me, like projects I have made, an about me section with programs I use, languages I know, etc (and a small easter egg ;} ) It is my first project in a while so please provide feadback if you can.

Personal Site - GoldMonke
3 devlogs 0 followers Shipped
GoldMonke
GoldMonke joined Summer of Making
54d ago

This was widely regarded as a great move by everyone.