August 12, 2025
what does delete completed btn do lol?
The past 30 mins I have been tring to get search / filtering working with help of ai but I was not able to get it working so I gave up and added some other things (styling changes instead)
I created export and import buttons that allow you to - well - export and import a .json with your tasks to add them to your current list ( it will skip duplicates)
So I finally got the javascript working, now I am gonna fix the css to make it look better and maybe add features
I just finished making the basic html+css styling and basic stuff and started on the javascript (maybe with a lil help of chatgpt xD (I should really learn js fr though)
I will probaly do some small changes on the css later though
D-Mind is a simple webapp that is a todo app for your browser. The name is a dutch abbreviation for dit moet ik nog doen, meaning "I still have to do this" Features: Easily Add and remove tasks of your todo list, saved in localstorage. Backup your tasks by exporting them! You can import them later. Imports are additions instead of replacements!
I added a blog collection and individual blogs to the site. I wish I could've done it with a backend but for two reasons I couldn't, them being: 1. Github pages so no backend, 2. SoM is pretty much over so I can't learn backend for this.
I just updated the mod to 1.21.9!
I added bitterballen and stats for cheese sliced. I also did a lot of smaller changes but forgot what exactly so I won't write that here. Also I updated the modrinth page for the new items and added recipes to it.
Added an recipe for the stamppot boerenkool and made it drop a cauldron when destroyed. The recipe requires a cauldron which is expensive but you'll always get it back. I also updated the asset for more texture.
I added the boerenkool stamppot block into the game and gave it functionality kinda like cake where you right click and then it gives you some hunger / saturation. I want to make it decrease in size but that's for later if I'll even do it. I also added a stat for it and made it so it gets placed based on the way you're facing
I finished the boerenkool block thing model by making the size / rotation things right for all things (hand, 3rd person hand, head, item frame, etc)
I also added a few items to the mod (only in code)
I finally made it so the dough ball becomes an oliebol when touching lava! I had to make a mixin for it. I also made textures for both items.
This evening and night I added oliebollen and a dough ball. I wanted to make it so if the dough ball touches lava it becomes an oliebol but I tried for 45 minutes and it is still not working. I hope I can get it tomorrow though!
Having an item, which is a guide on how to use the mod, having crafting recipes. Making it give on join or craftable with some sort of recipe.
I worked on a boerenkool / pot model and texture to add to the mod later and I also did some changes to the code. I wish I could've done more but things didn't work out like that
Today I updated some small parts of the code of the mods to improve it a bit, but I spent most of my time on making images for the som project and modrinth page before my first ship. I created the titles in blockbench and edited the images together in photopea.
I made a texture for the Clogs/klompen. I also made it so that having the klompen equipped gives you slowless which was a long process but thanks to ElectricSteve I succeeded !! I also updated some other code for readability / optimizations
I added the required code for armor (klompen / clumps) and I am rn using armor textures from fabric because I need to make my own ones but I have like no time :sob:
Adding the armor was pretty easy but it still took a while
I added the final bits of data generation which are
- Models
- Recipes
Models were quite easy to add to be honest but it still took a while, however, recipes were a disaster to add because I had to change the id's of the recipe jsons which wasn't documented very well so I had some issues with that. I fixed it by remove a recipe I had 2 of for some reason and I had to set the id in the .offerto thingys
Today I did a lot of invisible changes like setting up datagen 70%. I also made the kale crop and seeds compostable, and made the seeds drop from grass (which is quite a hassle if you don't know what you're doing)
Today I finished up by finally making an item group for the mod. I also made textures for the kale crop and seeds. Making the textures work for the crops as cross was a bit of a hassle but farmer's delight really helped me as it is open source :D
This evening (I was not home pretty much the whole day) I started on adding a new kale crop. Since I did not have very long (it was late) I have not made textures yet, neither have I made the loot tables. Tomorrow I have a lot of time to add it as I have pretty much no school :D
Today I added a stroopwafel item, which is a very well known Dutch cookie. I also reworked the code of the Cheese slicer and made it deduct durability. I wish I could've done more today but I didn't have much time.
Today after getting home and started coding I wanted to finish the cheese slicer, so I implemented the custom functionality for it, which is that if you right click a cheese block, it gets replaced by (16) cheese slice items.
Today I had like no time to code at all but I still managed to get the cheese slicer tool working (kinda). I still need to implement my custom functionality but that is pretty hard imo :D, also I need to make a texture.
I added a cheese slice item but since I didn't have a lot of time today I couldn't create a cheese slicer tool so it has no recipe. It is eatable though. I will probably change the texture later because it doesn't seem that good to me.
I added a cheese block and texture for it, which is craftable from 9 cheese and can be made back into cheese slices. They are breakable quite quickly but you can break them faster (almost instantly!) with a hoe. I don't think the texture looks the greatest but it does its job.
So today I started by using the fabric docs to find out how to add items and then tried to add a cheese and cheese block item. After doing that and adding them to an item group, I decided to start making the cheese texture in Aseprite, for which hackatime sadly didn't work (at least for me). After making and adding the textures, which was more complicated than I excpected, I finished by adding a recipe for crafting cheese :D
This is a minecraft mod I made for #hackcraft which adds Dutch things like cheese, kale, clogs, stroopwafels, cheese soufle, bitterballen and more! Showcase video is on modrinth with more info and recipes!
Today I finished making the projects page. It has buttons on each project to redirect to the github and project page. I also added a footer with social buttons and a small copyright notice. IMO the site is pretty much done now and I have no idea what else to add. (Maybe blogs??)
I did a lot of css styling and made the navbar work. It took quite a while to get everything to work but as a result I do thing it looks beautiful. I also added an about me page with languages I am learning and programs / OS's I use.
This project is my personal site with lots of information about me, like projects I have made, an about me section with programs I use, languages I know, etc (and a small easter egg ;} ) It is my first project in a while so please provide feadback if you can.
This was widely regarded as a great move by everyone.