Dutch Foods 'n Stuff Mod

Dutch Foods 'n Stuff Mod

21 devlogs
25h 23m
•  Ship certified
Created by GoldMonke

This is a minecraft mod I made for #hackcraft which adds Dutch things like cheese, kale, clogs, stroopwafels, cheese soufle, bitterballen and more!
Showcase video is on modrinth with more info and recipes!

Timeline

I just updated the mod to 1.21.9!

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Ship 2

1 payout of shell 164.0 shells

GoldMonke

6 days ago

GoldMonke Covers 7 devlogs and 6h 50m
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I added bitterballen and stats for cheese sliced. I also did a lot of smaller changes but forgot what exactly so I won't write that here. Also I updated the modrinth page for the new items and added recipes to it.

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Added an recipe for the stamppot boerenkool and made it drop a cauldron when destroyed. The recipe requires a cauldron which is expensive but you'll always get it back. I also updated the asset for more texture.

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I added the boerenkool stamppot block into the game and gave it functionality kinda like cake where you right click and then it gives you some hunger / saturation. I want to make it decrease in size but that's for later if I'll even do it. I also added a stat for it and made it so it gets placed based on the way you're facing

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I finished the boerenkool block thing model by making the size / rotation things right for all things (hand, 3rd person hand, head, item frame, etc)
I also added a few items to the mod (only in code)

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I finally made it so the dough ball becomes an oliebol when touching lava! I had to make a mixin for it. I also made textures for both items.

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This evening and night I added oliebollen and a dough ball. I wanted to make it so if the dough ball touches lava it becomes an oliebol but I tried for 45 minutes and it is still not working. I hope I can get it tomorrow though!

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I worked on a boerenkool / pot model and texture to add to the mod later and I also did some changes to the code. I wish I could've done more but things didn't work out like that

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Ship 1

1 payout of shell 338.0 shells

GoldMonke

11 days ago

GoldMonke Covers 13 devlogs and 18h 11m
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Today I updated some small parts of the code of the mods to improve it a bit, but I spent most of my time on making images for the som project and modrinth page before my first ship. I created the titles in blockbench and edited the images together in photopea.

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I made a texture for the Clogs/klompen. I also made it so that having the klompen equipped gives you slowless which was a long process but thanks to ElectricSteve I succeeded !! I also updated some other code for readability / optimizations

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I added the required code for armor (klompen / clumps) and I am rn using armor textures from fabric because I need to make my own ones but I have like no time :sob:
Adding the armor was pretty easy but it still took a while

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I added the final bits of data generation which are
- Models
- Recipes

Models were quite easy to add to be honest but it still took a while, however, recipes were a disaster to add because I had to change the id's of the recipe jsons which wasn't documented very well so I had some issues with that. I fixed it by remove a recipe I had 2 of for some reason and I had to set the id in the .offerto thingys

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Today I did a lot of invisible changes like setting up datagen 70%. I also made the kale crop and seeds compostable, and made the seeds drop from grass (which is quite a hassle if you don't know what you're doing)

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Today I finished up by finally making an item group for the mod. I also made textures for the kale crop and seeds. Making the textures work for the crops as cross was a bit of a hassle but farmer's delight really helped me as it is open source :D

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This evening (I was not home pretty much the whole day) I started on adding a new kale crop. Since I did not have very long (it was late) I have not made textures yet, neither have I made the loot tables. Tomorrow I have a lot of time to add it as I have pretty much no school :D

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Today I added a stroopwafel item, which is a very well known Dutch cookie. I also reworked the code of the Cheese slicer and made it deduct durability. I wish I could've done more today but I didn't have much time.

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Today after getting home and started coding I wanted to finish the cheese slicer, so I implemented the custom functionality for it, which is that if you right click a cheese block, it gets replaced by (16) cheese slice items.

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Today I had like no time to code at all but I still managed to get the cheese slicer tool working (kinda). I still need to implement my custom functionality but that is pretty hard imo :D, also I need to make a texture.

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I added a cheese slice item but since I didn't have a lot of time today I couldn't create a cheese slicer tool so it has no recipe. It is eatable though. I will probably change the texture later because it doesn't seem that good to me.

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I added a cheese block and texture for it, which is craftable from 9 cheese and can be made back into cheese slices. They are breakable quite quickly but you can break them faster (almost instantly!) with a hoe. I don't think the texture looks the greatest but it does its job.

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So today I started by using the fabric docs to find out how to add items and then tried to add a cheese and cheese block item. After doing that and adding them to an item group, I decided to start making the cheese texture in Aseprite, for which hackatime sadly didn't work (at least for me). After making and adding the textures, which was more complicated than I excpected, I finished by adding a recipe for crafting cheese :D

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