Stats

2
Projects
4
Devlogs
3
Votes
1
Ships

Coding Time

All Time: 54h 58m
Today: 1h 5m

Member Since

July 24, 2025

Projects

2
Whack A Mole
3 devlogs 2 months ago
🚀
1 devlog 2 months ago

Activity

My first game is ready yay!!!
Improved the UI, added power-ups and responsiveness.
Live now: https://niranjana-dev7.github.io/
I challenge you to check your reflexes and let me know what is your highest score.
P.S: Do not forget to try out all 3 levels

Update attachment

Basic funcitonality of the game: Score when mole is whacked, Score card update, Combo card update, Store highest combo, Mole popping time, levels and timer - have been added.

Will start working on the power-ups. Probably will remove them if they arent of much use.

Let me know if you have any suggsetions for modification

Update attachment

Have designed and built the frontend of the game. Need to start working on the backend - functionalities of buttons, timer, score calculation, etc.
I have used HTML and CSS for frontend, so will be using javascript for backend.

Update attachment
Niranjana
Niranjana created a project
60d ago

Whack A Mole

A fast-paced, feature-rich Whack-A-Mole game with power-ups, combos, and modern UI. Built with vanilla HTML, CSS, and JavaScript — no frameworks required!

Whack A Mole
3 devlogs 0 followers Shipped

Learnt about MCP and how to integrate Fi MCP (mock and prod) to AI in Command Line Interface. Integrated Fi Auth to frontend but facing some issues with verifying the data due to CORS.
Lots of new things to learn. Taking a lot of time but worth it.

Update attachment
Niranjana
Niranjana created a project
61d ago

FlexiFi

A multi-agent AI system that automatically generates data visualizations based on natural language input. Combines LLM-powered query understanding, intelligent data parsing, and chart generation for seamless, no-code insights.

1 devlog 0 followers
Niranjana
Niranjana joined Summer of Making
64d ago

This was widely regarded as a great move by everyone.