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Whack A Mole

Whack A Mole Used AI

3 devlogs
3h 19m
•  Ship certified
Created by Niranjana

A fast-paced, feature-rich Whack-A-Mole game with power-ups, combos, and modern UI.
Built with vanilla HTML, CSS, and JavaScript — no frameworks required!

Timeline

Ship 1

1 payout of shell 47.0 shells

Niranjana

14 days ago

Niranjana Covers 3 devlogs and 3h 19m

My first game is ready yay!!!
Improved the UI, added power-ups and responsiveness.
Live now: https://niranjana-dev7.github.io/
I challenge you to check your reflexes and let me know what is your highest score.
P.S: Do not forget to try out all 3 levels

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Basic funcitonality of the game: Score when mole is whacked, Score card update, Combo card update, Store highest combo, Mole popping time, levels and timer - have been added.

Will start working on the power-ups. Probably will remove them if they arent of much use.

Let me know if you have any suggsetions for modification

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Have designed and built the frontend of the game. Need to start working on the backend - functionalities of buttons, timer, score calculation, etc.
I have used HTML and CSS for frontend, so will be using javascript for backend.

Update attachment