Stats

3
Projects
5
Devlogs
20
Votes
1
Ships

Coding Time

All Time: 40h 42m
Today: 0h 0m

Member Since

June 16, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

3
NixOS configuration
2 devlogs 3 months ago
🚀
1 devlog 4 months ago
Vuelto Game Engine
2 devlogs 5 months ago

Activity

Earned sticker

Niri improvements to work better with wayland. A lot of code rework, to make the code more flexible, and less hard-coded stuff. Happy with the result :)

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Working on a Niri configuration, cleaning up the code, and slowly but surely making the niri experience better and better (love it ngl)

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タコ
タコ created a project
77d ago

NixOS configuration

My nixos configurations :) Configuration for 2 machines (a Framework 13 7640U and a Dell Latitude 3420) Completely reproducible and customizable :D

NixOS configuration
2 devlogs 0 followers
タコ
タコ worked on Raccoon
3h 36m 4 months ago

First devlog, and a start to the codebase. The build system is all setup, its flexible and portable. CI/CD works (hosted on 2 of my machines) and starting to architect the codebase :)

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タコ
タコ created a project
110d ago

Raccoon

A game framework built completely from scratch (using system libraries) in C++, following the Object Oriented nature of the language. Simple, portable and fast!

1 devlog 0 followers

V1.2 (and v1.2.1) released, with this being the end for this project. (Screenshot from latest version)

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Implemented error checking (correctly this time), following Go standard. Added framerate manager and a small doc about whats to come with the new Box system. And of course a couple more small things.

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タコ
タコ created a project
153d ago

Vuelto Game Engine

Small game engine I made. Vuelto is open-source, fast, simple and lightweight, based on Golang and OpenGL.

Vuelto Game Engine
2 devlogs 2 followers Shipped
タコ
タコ joined Summer of Making
153d ago

This was widely regarded as a great move by everyone.