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Bio

Salutations!!! I'm a Godot Game Dev, and currently working with the Jumpstart YSWS.

Stats

3
Projects
8
Devlogs
11
Votes
1
Ships

Coding Time

All Time: 39h 50m
Today: 0h 0m

Member Since

June 16, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

3
🚀
1 devlog • 30 days ago
Centroid

Centroid

Shipped
2 devlogs • about 1 month ago
🚀
1 devlog • about 2 months ago

Activity

Came back to this game after like 3 weeks just to finish it.
Finally ended up making the player, made bullets, and added SFX and score.
Fixed having two separate functions for getting hit (why, past me? Why?) and smashed them into one piece so the bullet only has to call itself once.

It's fully playable now.
I hope it's worth 30 seconds of your time. :]

Update attachment
BlueDragon_space
BlueDragon_space worked on a deleted project
4h 20m • 21 days ago

Reformatted entire system for the new physics-based system.
Damage is now based on weapon velocity.
Made a gun-like weapon, though all it does is knockback.
Fixed player control, again. (Was sticking to the wall, added RayCast2D)
Made damage only apply when velocity is high enough, and on the tip of the axe.
Added a few debug functions, for... debugging.
(Played with my sibling controlling the enemy for about an hour lol, got pretty carried away)

Learned about Godot Node Groups, and gained a better understanding on how the physics systems in Godot function.

BlueDragon_space
BlueDragon_space worked on a deleted project
3h 3m • 22 days ago

Physics!!!!
Figured out Godot physics!
Axe does damage based on velocity (meaning the harder you swing, the more damage)
Can also move using exclusively the axe, though this is strange... Ooooh and you can stand on your axe as if on top of a pole.

Had to play around with a bunch of variables to make the axe and player both feel useable, while not being tough to use.

BlueDragon_space
BlueDragon_space worked on a deleted project
1h 32m • 25 days ago

Enemy + Knockback + Other Interactions created, damage bubble notification (really nice, even as basic text), last core (non-art) parts of the HP bar,

Couldn't get an Area2D to detect another Area2D... I made sure Monitoring and Monitorable were on for both, and looked up a few things on da interweb. Can't tell if this is a feature or a bug in Godot, but made a workaround anyway.

Got stuck when a certain variable for the damage bubble wouldn't update, turns out it was being changed too early by an Animation Player I had set up.

Became carried away for a minute just attacking my enemy with 999 HP, because it was actually kind of fun just punching around a sandbag. (A very good sign)

Had to run chkdsk on the external hard drive my project was on, nothing seems to be wrong with it after that...

On a side note, played Deepest Sword today. (a
Really amazing game, especially for only three days (for the Ludum Dare Game Jam... I think).

I think I'm going to start heading in the direction of the physics of this game (and similarly to Getting Over It by Bennett Foddy), where your weapon is utilized for movement.

Only problem now is figuring out how to implement those physics...

Update attachment
BlueDragon_space
BlueDragon_space worked on a deleted project
1h 43m • 26 days ago

Framework and basic background things were created...

Basic Player (lol can't move yet), Pause, other UI, Weapon and Entity (and Enemy) abstract classes, a basic Axe weapon is virtually completed, and the action of Attacking (at least with melee weapons) has been created.

Learned stuff on Godot Themes and class_names.

Not a bad day :)

Update attachment

Added pause, volume slider, collectible class, smoothly moving progress slider for mower fuel...

Added placeholder art...

Update attachment
BlueDragon_space
BlueDragon_space created a project
29d ago

Mower Game

Created for the Shovel Jam 2025! Making a platformer game with a team of 4 based on starting a lawnmower.

1 devlog 0 followers

First Devlog!
(Though I actually made Devlogs to my teammates for the game jam earlier)

I created this game in Godot as a practice game jam to work with other people I met online.
My job is exclusively the coding. The music and art were made by other people.

Currently I have:
Three enemies (Curver, Big, and Basic)
Asteroids (which can hit each other and enemies)
A basic UI for score (which currently doesn't uptick... yet)
A functioning retry button.

BlueDragon_space
BlueDragon_space created a project
35d ago

Centroid

Spaceship game created in Godot. The player is in the center, while the enemies and asteroids come from the outer edges.

Centroid
2 devlogs 0 followers Shipped

First Devlog! (muhahahahahahahha)

I've had this as an unfinished project for a month or so now, but decided to pick it back up again for a friend's birthday in a week.

I changed the tiles to ones closer to a dungeon, and fixed the code that went with it.

I fixed a few bugs with the player spawning in the void after going to a new level, and enemies not appearing, and that made more bugs appear... such is the plight of the coder.

Five hundred bugs in the code, five hundred bugs...
You fix one up, patch it around...
Five hundred and four bugs in the code...
Update attachment
BlueDragon_space
BlueDragon_space created a project
49d ago

Kitty's Game

A video game made for a friend, for their birthday. Nothing too big, a randomly generated dungeon crawler made on the Godot Game engine.

1 devlog 1 follower
BlueDragon_space
BlueDragon_space joined Summer of Making
56d ago

This was widely regarded as a great move by everyone.