June 16, 2025
Came back to this game after like 3 weeks just to finish it.
Finally ended up making the player, made bullets, and added SFX and score.
Fixed having two separate functions for getting hit (why, past me? Why?) and smashed them into one piece so the bullet only has to call itself once.
It's fully playable now.
I hope it's worth 30 seconds of your time. :]
Added pause, volume slider, collectible class, smoothly moving progress slider for mower fuel...
Added placeholder art...
Created for the Shovel Jam 2025! Making a platformer game with a team of 4 based on starting a lawnmower.
First Devlog!
(Though I actually made Devlogs to my teammates for the game jam earlier)
I created this game in Godot as a practice game jam to work with other people I met online.
My job is exclusively the coding. The music and art were made by other people.
Currently I have:
Three enemies (Curver, Big, and Basic)
Asteroids (which can hit each other and enemies)
A basic UI for score (which currently doesn't uptick... yet)
A functioning retry button.
Spaceship game created in Godot. The player is in the center, while the enemies and asteroids come from the outer edges.
First Devlog! (muhahahahahahahha)
I've had this as an unfinished project for a month or so now, but decided to pick it back up again for a friend's birthday in a week.
I changed the tiles to ones closer to a dungeon, and fixed the code that went with it.
I fixed a few bugs with the player spawning in the void after going to a new level, and enemies not appearing, and that made more bugs appear... such is the plight of the coder.
Five hundred bugs in the code, five hundred bugs...
You fix one up, patch it around...
Five hundred and four bugs in the code...
A video game made for a friend, for their birthday. Nothing too big, a randomly generated dungeon crawler made on the Godot Game engine.
This was widely regarded as a great move by everyone.