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Spaceship game created in Godot.
The player is in the center, while the enemies and asteroids come from the outer edges.
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Came back to this game after like 3 weeks just to finish it.
Finally ended up making the player, made bullets, and added SFX and score.
Fixed having two separate functions for getting hit (why, past me? Why?) and smashed them into one piece so the bullet only has to call itself once.
It's fully playable now.
I hope it's worth 30 seconds of your time. :]
First Devlog!
(Though I actually made Devlogs to my teammates for the game jam earlier)
I created this game in Godot as a practice game jam to work with other people I met online.
My job is exclusively the coding. The music and art were made by other people.
Currently I have:
Three enemies (Curver, Big, and Basic)
Asteroids (which can hit each other and enemies)
A basic UI for score (which currently doesn't uptick... yet)
A functioning retry button.