July 14, 2025
GUES WHAT FOLKS, new year new me (wait it ain't new year) so new game new me... ah whatsoever made some cool cookie sprites as well as tileset (all in this game will be hand made, hence more delicios) now talking cookies,, we got em cookie wall wich one litle brave cookie is conquring (concept :DD) now we will have destructable levels as this is gona be fast paced velocity platformer (not so mutch on combat but still maybe some) with DESTRUCTABLE TERRAIN (SHOCKER!!!!) so stay tuned :DD FOR THE NEXT COOKIE CRUNCH (devlog [will be COOKIER than this one ;)])
//I'M SIMPLY MORE COOKIER THAN YOU WILL EVER BEE XD\\ (Hand made dough ;) [0 ai, 0 assets, all by me with love <3]) [ART UPDATE STILL COMING SO ENJOY THE DOGH BANNER XD] whats <<<COOKIER>>>?? - well [2d platformer, destruction to MAX, Speedrun timer :0, velocity based platformer]* *Some claims yet to be fulfilled but fear not as i am proud owner of Okrim and Underkill ;) rewievs (might be paid or treathened actors): n0o0b090lv -- let it cook now *need more ;)*
[ITCH UPDATED] Audio, attack, soon enemy attacks. ITS OUT NOW, the audio has arived gracefully taken from ultrakill. And i have started implementing enemy attacks soo be prepeared for that :D once i am done with this filfthy (hehe get it?) battle system i will move on that movement around the underground (in this case ultrakill so hell)
Audio is added, well it ain't much but it's there altho not yet on Itch... yet as i will update once i add enemy attacks and health :D (ain't that big update, bit exhausted, but soon XD [also too lazy to get footage so you get thumbnail :) ])
Just added so you can hit multiple enemies (tested out hitlag but it was bit too sezure intensive and din't look good ngl ;-;) [mostly eventless update]
[ITCH UPDATE] You can kill FILFTH NOW!!!! As the kill system been done (i haven't tested the scalability, but it is there) and now you get to test it out on itch ;>. >>>Talking future, next up ENEMY ATTACKS, and your health bar (it isn't gona be like from undertale rather from ultrakill[hard damage but you heal from blood and parries]). ENJOY and have WONDERFULL day :D
[ITCH UPDATE] YO, ITS FINALY HERE THE MENU, in flesh, all done, soo clean and satisfying (imagine it having sounds[wait a bit more then XD]), anyways + battle system (still needs health, attacks, sounds) - still up and coming -> walking mode -> shops -> equipable items :D
UP_UP-UP=UPdate ==> Menue (semifunctional) |> see in cool demo vid <| anyways today im thinking of finishing this menu shenaniganse up and relesing update on itch (no enemies, yet) See ya later folks, bc this is looking FIRE (IMO take it as you please but i think i did good on it ;D)
MENU, WHAT, HOW, WHERE- not on itch... still working on them, but wanted to put this update as i am going Zzz... Anyways Talking YSWS (got into one[btw it's jumpstart]) and i have 20hrs to work on this project so be ready when its complete and i just polish it :D (prob ain't gona happen bc of scope creep) and more features than planed!!! (here it starts ;-;)
[ITCH not UPDATED (altho you can play around movement on there)] Added some buttons and made bas system for managing fights but it isn't functional since i have to make now the battle system (Alot of work [wish me luck {might be the longest part}]).... well this was my mini devlog at the middle of day sooo nothing to crazy.
GOT MOVEMENT NAILED DOWN (Need audio (will add at the end XD))
You can.. khem [INSERT MOVE OPTIONS HERE THAT IM TOO LAZY TO DO AGAIN SO CHECK OUT ITCH IO]. wich is all of ultrakill base moveset [that i can think of] and now its time to tackel the gun mechanics (will do tmr XD) ---- Day 2 of Undertale. PEACE! (already aviable demo)
Rewrote alot of code for player as it was completley and uter spagetti
Progress:
[v] Can play in browser
[/] Movement
[x] Enemies
[x] Scenes + audio
This was widely regarded as a great move by everyone.