June 16, 2025
Added double jump and dash to the game. Double jump unlocks after level 2, and dash unlocks after level 4.
Added a boss on Level 5! The boss will also shoot seeds that will damage you. If it lands on the ground it will bloom into flowers that will slow you if you step on it. Beware of the boss especially when it's enraged (<50% hp)!
Just fixed 55 bugs 55 errors and made 55 improvements. Added difficulties, menus, title page, and upgrade selection screen!
Just finished creating this game. Currently there are 4 abilities (excluding the main one) - so go find them all!
most of my hours were not tracked for some reason :(
A small game about a lone robot defending its world from invaders. Explore the power of nature and use it to fight back against the enemies.
Here is a video
There is now an option to set a specific target for machine gun and wizard turrets.
Redesigned the UI to make it fit all screen sizes. Added support for ipads!
Fixed the bug that miscalculated evolution requirement damage. Also made animation of card flip cleaner.
Fixed the issue regarding shop card UI being squished.
Worked on my project page. It also works with dark/christmas mode.
Modern, clean and simple theme for my personal website.
A simple and modern personal website to learn more about me.
I am working on a Dojo Management App that feature powerful and modern interfaces for both students and instructors. In this update, I improved the attendance system (see vid).
FYI: The app is hosted on Onedojo.tech
Demo student username: student
Demo student password: student
Added warning message for Normal and Hard modes of the two enemy entrances.
Polished the Power Ups section of the tutorial.
Completely redesigned the UI of the tutorial to match the rest of the theme rework.
Reworked the shop UI as well to match the theme
I just completely reworked the UI of the page to have a cooler and game-focused theme to create a more immersive experience. The game canvas now adjusts in size according to screen dimensions.
Just reorganized my files to move all javascript in the .html to seperate .js files. (it ended up causing a lot of bugs for some reason)
Also made it possible to change keybinds!
+ Fixed the bug where the scroll speed was not consistent.
Fixed the inflated damage bug.
I was adding the damage each time a turret shot without checking if it hit, so the machine gun damage kept increasing by a lot, even if only like 40% of the bullets hit.
Turret Evolution for Shooter has been added! An evolved turret features upgraded mechanics for enhanced performance. The shooter will have 2 guns that have 2x shooting speed and much more DPS. The evolution will unlock when all Shooters have a combined total of 4000 damage.
Fixed a lot of bugs. Also made it easier to cancel turret selection.
Added key bindings display at the start of a song.
Improved the ending screen!
New UI with sound effects too!
Added splash animation on every hit note
Boss is now a Floating ship!!! Beware of the minions it spawn :)
Custom background image for all songs!
You can now import ANY osu!mania beatmaps as an .osz file or .osu + .mp3 files. Plus, you get the benefit of playing it right in your browser!
WAVES animation on each note.
(ignore the misses I'm still learning how to play this...)
All default songs now have different difficulties.
Created a settings page. You can now adjust visuals, audio and gameplay options.
The audio offset kept annoying me so I made a calibration test to configure your offset automatically.
Wave themed user interface!
Finally have a working version!
Powerups are one-time use abilities that you can use when enemies are getting through your defence. Currently, there are two of them:
Speed boost: A 50% reload speed boost for all turrets
Health Reduction: All enemies have their health reduced by 70% (30% for bosses).
More abilities to come!
Got the base mechanics done!
Ride the rhythm of the ocean! A fun and fast-paced rhythm game. Theme: WAVE
Enemies now spawn from 2 places on Normal and Hard mode. Good Luck!
btw you can change the difficulty at any time through the pause menu
Machine gun turret!
Hello! I am developing a Tower Defense game primarily inspired by BTD 5/6 and Kingdom Rush. The game features turrets (currently four types) that battle against robots (six types). Each unit, including the enemies, has unique abilities. This is a strategy game where you must consider the turrets, their placement, and your budget. Your goal is to survive for as long as possible!
An awesome Tower defense game, featuring cool graphics and fun gameplay. Your goal is to survive for as long as you can. Make use of different turrets and power-ups.
This was widely regarded as a great move by everyone.