Bio

gr. 11 kid from ottawa i love game dev started coding to avoid school Now i’m failing both.

Stats

6
Projects
50
Devlogs
127
Votes
6
Ships

Coding Time

All Time: 134h 18m
Today: 0h 0m

Member Since

June 16, 2025

Badges

2
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vote 100 times.
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Maiden Voyage
you shipped your first project! the journey begins...

Projects

6
Botanica-9

Botanica-9

Shipped
4 devlogs 6 days ago
Personal Website
2 devlogs 12 days ago
OneDojo

OneDojo

Shipped
3 devlogs 23 days ago
Tidal Beats
15 devlogs about 1 month ago
SolveNote

SolveNote

Shipped
10 devlogs about 2 months ago
TurretFall

TurretFall

Shipped
16 devlogs about 2 months ago

Activity

Just improved the math expression overlay and improved accuracy of answer and step by step explanation. If the AI fails to get the correct answer, no steps will be generated.

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Kevin
Kevin worked on OneDojo
5h 42m 1 day ago

Redesigned the progress report and assessment page on student dashboard to make it look better. Instructors can now leave higher quality comments through the monthly progress report.

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Kevin
Kevin worked on Botanica-9
2h 47m 3 days ago

Added double jump and dash to the game. Double jump unlocks after level 2, and dash unlocks after level 4.

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Kevin
Kevin worked on Botanica-9
3h 19m 4 days ago

Added a boss on Level 5! The boss will also shoot seeds that will damage you. If it lands on the ground it will bloom into flowers that will slow you if you step on it. Beware of the boss especially when it's enraged (<50% hp)!

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Kevin
Kevin worked on Botanica-9
4h 7m 4 days ago

Just fixed 55 bugs 55 errors and made 55 improvements. Added difficulties, menus, title page, and upgrade selection screen!

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Kevin
Kevin worked on Botanica-9
2h 48m 5 days ago

Just finished creating this game. Currently there are 4 abilities (excluding the main one) - so go find them all!
most of my hours were not tracked for some reason :(

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Kevin
Kevin created a project
6d ago

Botanica-9

A small game about a lone robot defending its world from invaders. Explore the power of nature and use it to fight back against the enemies.

Botanica-9
4 devlogs 0 followers Shipped
Kevin
Kevin worked on Tidal Beats
7h 8m 8 days ago
  • Fixed the offset calibrator to work properly
  • Removed hit sound effect cuz it was delayed for some reason
  • Added wave animations on the play screen
  • Improved lag by loading smaller animations
  • Improved settings page
  • Still working on reducing the lag

Here is a video

Kevin
Kevin worked on TurretFall
1h 12m 10 days ago

There is now an option to set a specific target for machine gun and wizard turrets.

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Kevin
Kevin worked on TurretFall
4h 30m 11 days ago

Redesigned the UI to make it fit all screen sizes. Added support for ipads!

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Kevin
Kevin worked on TurretFall
1h 18m 11 days ago

Fixed the bug that miscalculated evolution requirement damage. Also made animation of card flip cleaner.
Fixed the issue regarding shop card UI being squished.

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Worked on my project page. It also works with dark/christmas mode.

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Modern, clean and simple theme for my personal website.

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Kevin
Kevin created a project
12d ago

Personal Website

A simple and modern personal website to learn more about me.

Personal Website
2 devlogs 0 followers Shipped
Kevin
Kevin worked on OneDojo
2h 18m 15 days ago

App is now hosted and working for demo.

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Kevin
Kevin worked on OneDojo
2h 17m 16 days ago

I am working on a Dojo Management App that feature powerful and modern interfaces for both students and instructors. In this update, I improved the attendance system (see vid).
FYI: The app is hosted on Onedojo.tech
Demo student username: student
Demo student password: student

Kevin
Kevin worked on SolveNote
5h 14m 17 days ago

Finally got the web version to work. Some stuff may not work (Saving, settings, some UI elements), but the core features do. Note: The app is NOT meant to be used on the web. It's for demo purposes only.

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Kevin
Kevin created a project
22d ago

OneDojo

Sophisticated Dojo Management App. Offers a modern student and instructor user interface. Supported by a powerful Django backend and database.

OneDojo
3 devlogs 0 followers Shipped
Kevin
Kevin worked on SolveNote
1h 21m 24 days ago

Managed to get it to work on my android tablet that i haven't touched in over 3 years. Apple doesn't let you test a flutter app on an ipad unless you use a mac with XCode smh.

Kevin
Kevin worked on SolveNote
4h 22m 25 days ago

Finally!!!!!! I got the model working, and it can now identify handwritten equations. AI is used to explain the solution with step by step explanation.

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Added warning message for Normal and Hard modes of the two enemy entrances.

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Polished the Power Ups section of the tutorial.

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Completely redesigned the UI of the tutorial to match the rest of the theme rework.

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Reworked the shop UI as well to match the theme

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Kevin
Kevin worked on TurretFall
7h 20m 30 days ago

I just completely reworked the UI of the page to have a cooler and game-focused theme to create a more immersive experience. The game canvas now adjusts in size according to screen dimensions.

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Just reorganized my files to move all javascript in the .html to seperate .js files. (it ended up causing a lot of bugs for some reason)
Also made it possible to change keybinds!
+ Fixed the bug where the scroll speed was not consistent.

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Fixed the inflated damage bug.
I was adding the damage each time a turret shot without checking if it hit, so the machine gun damage kept increasing by a lot, even if only like 40% of the bullets hit.

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Turret Evolution for Shooter has been added! An evolved turret features upgraded mechanics for enhanced performance. The shooter will have 2 guns that have 2x shooting speed and much more DPS. The evolution will unlock when all Shooters have a combined total of 4000 damage.

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Fixed a lot of bugs. Also made it easier to cancel turret selection.

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Added key bindings display at the start of a song.

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Improved the ending screen!

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New UI with sound effects too!

Added splash animation on every hit note

Boss is now a Floating ship!!! Beware of the minions it spawn :)

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Custom background image for all songs!

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You can now import ANY osu!mania beatmaps as an .osz file or .osu + .mp3 files. Plus, you get the benefit of playing it right in your browser!

WAVES animation on each note.
(ignore the misses I'm still learning how to play this...)

All default songs now have different difficulties.

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Created a settings page. You can now adjust visuals, audio and gameplay options.

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The audio offset kept annoying me so I made a calibration test to configure your offset automatically.

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Wave themed user interface!

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Finally have a working version!

Powerups are one-time use abilities that you can use when enemies are getting through your defence. Currently, there are two of them:
Speed boost: A 50% reload speed boost for all turrets
Health Reduction: All enemies have their health reduced by 70% (30% for bosses).

More abilities to come!

Got the base mechanics done!

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Kevin
Kevin created a project
42d ago

Tidal Beats

Ride the rhythm of the ocean! A fun and fast-paced rhythm game. Theme: WAVE

Tidal Beats
15 devlogs 2 followers Shipped

Enemies now spawn from 2 places on Normal and Hard mode. Good Luck!
btw you can change the difficulty at any time through the pause menu

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Working on whiteboard...

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Training the model...

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Decided to train a model with the CROHME2019 dataset for mathematical handwriting recognition

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Machine gun turret!

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Took some inspiration from Saber notes! Massively improved the UI of the app.

It can not detect your equations/expressions and create bounding boxes for them.

My goal is to make an app that automatically solves any handwritten equations or problems. No more symbolab or desmos!
It's my first time using React native but I've got most of the basic functionality for a notes app down!

Kevin
Kevin created a project
51d ago

SolveNote

An AI-powered Math notes software that has built-in handwriting recognition to automatically solve your equations. You can find the apk package on github.

SolveNote
10 devlogs 1 follower Shipped

Hello! I am developing a Tower Defense game primarily inspired by BTD 5/6 and Kingdom Rush. The game features turrets (currently four types) that battle against robots (six types). Each unit, including the enemies, has unique abilities. This is a strategy game where you must consider the turrets, their placement, and your budget. Your goal is to survive for as long as possible!

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Kevin
Kevin created a project
56d ago

TurretFall

An awesome Tower defense game, featuring cool graphics and fun gameplay. Your goal is to survive for as long as you can. Make use of different turrets and power-ups.

TurretFall
16 devlogs 0 followers Shipped
Kevin
Kevin joined Summer of Making
56d ago

This was widely regarded as a great move by everyone.