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TurretFall

TurretFall Used AI

16 devlogs
32h 4m
•  Ship certified
Created by Kevin

An awesome Tower defense game, featuring cool graphics and fun gameplay. Your goal is to survive for as long as you can. Make use of different turrets and power-ups.

Timeline

Ship 5

1 payout of shell 168.0 shells

Kevin

10 days ago

Kevin Covers 3 devlogs and 7h
Kevin
Kevin
1h 12m 10 days ago

There is now an option to set a specific target for machine gun and wizard turrets.

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Kevin
Kevin
4h 30m 10 days ago

Redesigned the UI to make it fit all screen sizes. Added support for ipads!

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Kevin
Kevin
1h 18m 11 days ago

Fixed the bug that miscalculated evolution requirement damage. Also made animation of card flip cleaner.
Fixed the issue regarding shop card UI being squished.

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Ship 4

1 payout of shell 64.0 shells

Kevin

27 days ago

Kevin Covers 4 devlogs and 2h 24m

Added warning message for Normal and Hard modes of the two enemy entrances.

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Polished the Power Ups section of the tutorial.

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Completely redesigned the UI of the tutorial to match the rest of the theme rework.

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Reworked the shop UI as well to match the theme

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Ship 3

1 payout of shell 212.0 shells

Kevin

30 days ago

Kevin Covers 1 devlog and 7h 20m
Kevin
Kevin
7h 20m 30 days ago

I just completely reworked the UI of the page to have a cooler and game-focused theme to create a more immersive experience. The game canvas now adjusts in size according to screen dimensions.

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Ship 2

1 payout of shell 156.0 shells

Kevin

about 1 month ago

Kevin Covers 4 devlogs and 5h 19m

Fixed the inflated damage bug.
I was adding the damage each time a turret shot without checking if it hit, so the machine gun damage kept increasing by a lot, even if only like 40% of the bullets hit.

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Turret Evolution for Shooter has been added! An evolved turret features upgraded mechanics for enhanced performance. The shooter will have 2 guns that have 2x shooting speed and much more DPS. The evolution will unlock when all Shooters have a combined total of 4000 damage.

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Fixed a lot of bugs. Also made it easier to cancel turret selection.

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Boss is now a Floating ship!!! Beware of the minions it spawn :)

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Ship 1

1 payout of shell 297.0 shells

Kevin

about 1 month ago

Kevin Covers 4 devlogs and 9h 58m

Powerups are one-time use abilities that you can use when enemies are getting through your defence. Currently, there are two of them:
Speed boost: A 50% reload speed boost for all turrets
Health Reduction: All enemies have their health reduced by 70% (30% for bosses).

More abilities to come!

Enemies now spawn from 2 places on Normal and Hard mode. Good Luck!
btw you can change the difficulty at any time through the pause menu

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Machine gun turret!

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Hello! I am developing a Tower Defense game primarily inspired by BTD 5/6 and Kingdom Rush. The game features turrets (currently four types) that battle against robots (six types). Each unit, including the enemies, has unique abilities. This is a strategy game where you must consider the turrets, their placement, and your budget. Your goal is to survive for as long as possible!

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