June 16, 2025
Finally!! After 3 whole months of game design, 3d modeling, coding, UI design, Sound design, ITS FINALLY HERE! I present you with INSOMINIA! A first-person survival shooter with a twist every minute, intense graphics, and gripping sound design. Every line of code, every effect, and every design decision has been crafted with passion, and Iām beyond excited for you to experience it! :) This is my one and only project for this entire event, and my only hope for shells, but I don't regret it! I loved making this game, and it's sad it's finally done š„¹. Thanks and hope yall like it.
Boss Fight sound design and sound fixes with the waves and other abilities of boss being worked on. Quite close to the end gotta fix some WebGL particle issues and cutscene and transitions. Below is one of the bosses, I am thinking on working on more but here it is for now
Sorry for the late devlogs! back to school and stuff got in stuck. Been working on boss fights and post processing and effects will get most of them done this weekend and continue working on UI very close to the target!!!! Below is a cool image I got of the scene due to an error lol
Sorry! been a while since I devlogged but here are everything that has been worked and will be currently working on:
- New Bosses
- 3 bosses that randomly spawn every couple min in the game
- each have they own model work and music design to get on so thats that
- Clarified sound design
- New difficulties or Abilities
- Heal sound effects and particle system work
- Random Ability Generation
Things that will be updated in the future:
- UI DESIGN!!!!!! AHAHAHA
- Settings page, sounds, fov, camera angle, pause etc.
- Maybe MAYBE GameModes but 50/50 chance
Thanks for waiting will get the video out as soon as possible of the whole current gamePlay!
Working with the audacity online clone to do some simple sound design for the game. Also working with audio mixer, pitch, and random reverb here and there in the scene to make it more live and impactful to play. Hit sound effects, background sound effect pitch shift and the enemy spwn sound effect are all updated.
Working on blocking and the Activity Report render. Schedule manager, working on integrating with uninstallation protection and managedsettings api.
Just refined and finalized the permission and user settings screen, moving to the next part of the process with schedules for apps.
Procrastination management app.
This was widely regarded as a great move by everyone.