Stats

5
Projects
34
Devlogs
99
Votes
5
Ships

Coding Time

All Time: 187h 35m
Today: 0h 0m

Member Since

July 01, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

5
Vector Blow
7 devlogs • about 1 month ago
UEFI_fireworks
5 devlogs • about 2 months ago
Pea 2 Pea

Pea 2 Pea

Shipped
8 devlogs • 2 months ago
ASM Game of life
9 devlogs • 3 months ago
Pupes releases tracker
5 devlogs • 3 months ago

Activity

Arun George Saji
Arun George Saji Shipwright gave you feedback
18d ago

Vector Blow

An amazing game made with no engines and just cpp and the library of sdl.. Love to see it..

from Arun George Saji

misc bug fixes

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did some upgrades to README and created the Micro trailer https://www.youtube.com/watch?v=hMMY5l8vKSA to better showcase the game

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added boss battle every 5000 points so it isn't too easy

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I have added few different power-ups of differing rarity, and also an end screen so you can easily see you score

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Added title screen and custom Tempest inspired font.

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Got basic gameplay elements working

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Yes, of course this is supposed to happen

PoliEcho
PoliEcho created a project
35d ago

Vector Blow

Arcade side scrolling shooter sci-fi arcade game inspired by Tempest, Defender(1981) and others made with SDL3 and C++ with stylized Vector graphics Micro trailer https://www.youtube.com/watch?v=hMMY5l8vKSA

Vector Blow
7 devlogs 0 followers Shipped

fixed compilation for AARCH64 so you can run this program on ... MacBook, SnapDragon ThinkPad or something

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added some basic controls so you can customize and personalize your experience
to you liking.

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It's got firework rockets!!
The trails behind them are not a bug they are a feature.

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one of my laptops might have broken timer 🤔.
epilepsy warning: I think this video could cause seizures

we have something that mildly resembles firework

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PoliEcho
PoliEcho created a project
46d ago

UEFI_fireworks

retro fireworks you can run on your modern UEFI system Simple automatic fireworks app that runs on your UEFI firmware with basic controls. Primary purpose of this app is just to look at something nice. basically, if you want eye candy but you think OS is bloat !!!If you have a history of seizures, do not use this program!!!, I don't know if colorful expanding circles can cause seizures and i don't want for anyone to get hurt

UEFI_fireworks
5 devlogs 1 follower Shipped

Added server automatic cleanup so disconnected clients get removed, also tested more than 2 clients at once
but connection is stable, it only trows some harmless errors.

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It works at least locally i don't see why it shouldn't work from behind normal NAT i may add symmetric NAT bypass if i find a way

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This one line of text just gave me great joy after debugging it for long time

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I was just coding the P2P communication between clients but it does not work yet

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PoliEcho
PoliEcho worked on Pea 2 Pea
7h 59m • 2 months ago

client and registrar communication work with only few small bugs

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PoliEcho
PoliEcho worked on Pea 2 Pea
8h 52m • 2 months ago

maybe creating custom binary protocol wasn't the best idea, now i will suffer

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PoliEcho
PoliEcho worked on Pea 2 Pea
6h 45m • 2 months ago

ditched asymmetric encryption and implemented QUERY method, and REGISTER method is also almost done

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PoliEcho
PoliEcho worked on Pea 2 Pea
2h 19m • 2 months ago

This will be my first rust project and if i have time i will create android app.
I just want to create simple p2p VPN to play LAN games over

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PoliEcho
PoliEcho created a project
64d ago

Pea 2 Pea

I wanted to try programing in rust and also experiment with UDP hole punching, so this is my take on P2P VPN. Well "VPN" definitely VN it should be also Private but i wouldn't send any sensitive data over it.

Pea 2 Pea
8 devlogs 0 followers Shipped

made bunch of tiny tweeks to make compilation work on debian based systems
like Kali/Mint/Ubuntu. I hope i can get ship certification now. I wish everyone would just use Arch Linux so i wouldn't have to do this, xd.

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I added very nasty work around for TTY, delays may change on you clock speed but i didn't find any other way to make it work.
To be honest, i think it looks much better in TTY.

Basically everything works, there is a small bug where if you run this in TTY there will be no delay between frames since SYS_POLL returns instantly when running in TTY for some unknown reason. I will probably ship soon.

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got first glider working, I am so happy

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I can render the actual UI now i just need to add the functionality

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Just spend like 2-3 hours in GDB fixing SEGFAULTS and illegal instructions.
Starting to question my life choices, such as starting this project,
but I already started so i will try to finish it.
With this project i think, they should add GDB support to Hackatime.

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Wrote my own version of memset function from C It would be interesting to compare performance between GlibC version and my version

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implemented very basic heap allocator for dynamic sizing of gameboard

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while programing i started to write a AMD64 NASM Assembly Cheatsheet so i don't have to looking stuff up all the time if you would find that useful you can find it here:
https://git.pupes.org/PoliEcho/AMD64-NASM-ASM-cheatsheet/src/branch/master/README.md

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I tried making this project some time ago but i did not get very far and the code was a mess.
So i want to rewrite it from scratch, without using any AI for code generation.
But first i copied 2 string helper functions from the old project and changed a them a bit.

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PoliEcho
PoliEcho created a project
82d ago

ASM Game of life

Conway's Game of Life implementation in AMD64 assembly. With hand written TUI using only Linux syscalls. demo: ssh [email protected] # password: "demo"

ASM Game of life
9 devlogs 1 follower Shipped

Finally added systray but since GTK4 does not support systray i had to embed another GTK3 binary in the main one, run it and let them communicate true Unix sockets.

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most functionality like adding and deleting entries, loading from disk and notifications has already been added. I even added simple about page sadly i cannot show the icon of the program to be tittle of the window because Gnome in there infinite wisdom removed that feature from GTK4 and you can only set app icon to installed icon, i don't want to that since i want my app to be portable as possible.

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Got the all the Basic stuff working
but as they say last 10% takes 90% of the time
hopefully i wont struggle that much

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I have designed the basic UI and wrote some code to show it, hopefully it doesn't have some fundamental flaw, so i don't have to redo it from scratch.

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PoliEcho
PoliEcho created a project
87d ago

Pupes releases tracker

Tired, of keeping track of releases of your favorite Movies, TV shows, Games etc? This simple GTK4(gtkmm4) app written in C++ aims to mitigate that with simple and clean UI. The app will run in background and notify you when something comes out!

Pupes releases tracker
5 devlogs 0 followers Shipped
PoliEcho
PoliEcho joined Summer of Making
88d ago

This was widely regarded as a great move by everyone.