July 01, 2025
I made the feet less buggy by changing when they step. There are two step positions for each foot and they would often jump between the two which looked buggy, i fixed that for the most part. I also made the feet lerp to look more realistic.
Got all 4 feet correctly moving to their target position and adjusting that position for height.
I made a rotation script for the top of the robot which follows the players mouse, and then i got started on a script for the procedural animation of the legs.
I created a Second Order Function to control how movement looks.
I finished my card matching Game. I added a dealing animation, which i tried to make recursive to deal multiple cards at once but i couldn't get it to work quite right. I then added Audio to everything and fixed a few bugs.
I made a lot of UI improvements with: a main menu background, cards slide off the page when clicked, all cards flip up and slide off when you lose, a confetti animation when winning/losing, the cards are now evenly spaced, and the main menu title keeps its animation after the first game.
I also added getting matches, remade the shuffle algorithm, a win tracker, winning, and playing more than once.
Creating a maze that automatically generates and the walls move.
I made the play button, and all of the cards. I used 2D arrays and a struct to create a list of card objects each with their own properties and values. I used that and a shuffled list of colors to give each card a different color and I use it to edit and access the properties of individual cards. I also made an animation for the cards when they flip.
A polished game where you simply match card colors to win.
I fixed and optimized the code a bit, and then made the game look a bit better.
I made the AI smarter, added a console, added a new game button, and a congratulations title when you win.
I created the basics of the Game, allowing the player to take a turn, and then the AI, until a win condition is met. Then made the game restart after a win condition is met. Also made it so that the player can choose X or O.
I used an array of all possible wins in the game for checking win conditions. I also used an array as the game board, whose values are used to update the real game board. The AI currently just places their piece randomly, which will need to be updated so that the AI is actually good.
Play Tic-Tac-Toe against an AI
This was widely regarded as a great move by everyone.