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Stats

4
Projects
65
Devlogs
23
Votes
2
Ships

Coding Time

All Time: 64h 11m
Today: 0h 41m

Member Since

June 23, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

4
🚀
46 devlogs • 2 months ago
Kotleciak's Minesweeper
12 devlogs • 3 months ago
Kotleciak's canva
7 devlogs • 3 months ago
Kotleciak's  chess
0 devlogs • 3 months ago

Activity

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Tomorrow I am going to post my last devlog. Today last bug fixes.

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Added retry option.

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I want to code but I have to go to school :(

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Bug fixes.

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Small balance changes.

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Now boss can attack even when there is only one boss at round.

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Github copilot almost fixed me that.

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I was trying to fix bosses to not stack on each other but it doesn't work like I wanted to.

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Now bosses are finished.

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Now bosses attacks.

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Now bosses for the first 10 secods avoids user and then they start attacking but can't shoot bullets for now.

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I want to code but it is 2a.m. and I have chemistry test tomorrow.

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Added bosses and started working at them.

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Again some small code changes and started working on boss.

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Small code changes.

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Some code changes.

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4a.m. motivation kicked in. Fixed bombs.

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There should be a bomb... I will fix that later.

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Added bomb. Bombs will be shooted by Tanks but it did't work for now.

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Changed enemy ship texture based on its class and added tank special attack.

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Added asteroid texture.

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Started working on different enemy ship classes.

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Improved shop gui.

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Fixed issue related to enemy ship attack and added yellow border to tutorial hint.

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Small visual changes... again

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Small visual changes and I changed way of taking damage to asteroids.

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Changed ship texture and improved hint box.

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Now asteroids show randomly.

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Added health bar and started working on delaying asteroids.

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Added leveling.

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Added hints on the begining.

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Now enemy ship can attack player.

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Now enemy ship avoids user or go to his position.

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Now enemy ship can take damage but can't attack yet.

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Improved avoiding user and started working on attacking user.

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Added enemy ship that avoids user.

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Started working on shop. Don't worry this ugly design will be changed later.

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I spent about 40 minutes and did nothing. I was trying to create inventory gui. After clicking 'e' inventory opens but I can't click any button becouse of canvas.

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Today small devlog. Added coins display(which will be changed in the future) and adding coins after destroying asteroid.

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Now I can shoot to asteroids and destroy them.

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Implement asteroid damage from bullets (not working yet).

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Added Asteroids. I changed moving from using arrow keys to WSAD.

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I fixed the movement and firing of bullets. I also added some new classes and functions that will be helpful in the future. Now, bullets are no longer lines from a square to the top, but moving dots.

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I returned from vacation so I have time to code something. Today I crashed this game becouse I changed my mind and decided shoot bullets in only one direction. Moving and shooting bullets stopped working. A lot of work to do.

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Some small changes. The box can move on the entire screen, added some new classes which will help me in the future, the box can draw red lines after clicking somewhere (in the future it will be replaced by bullets).

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I want to make a new game about flying starship and destroying obstacles. The placeholder name is SpaceX. Now I can only move this box using arrows on my keyboard.

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Kotleciak
Kotleciak created a project
65d ago

SpaceX(placeholder)

I promise I will change this description later.

46 devlogs 0 followers

Nevermind. This the LAST DEVLOG. I promise. There was an issue that after clicking first time you might click the mine and lose. I fixed that. Today I am too tired to host it.

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I did it. This is the final devlog of Minesweeper. Ok maybe I will make small changes(MAYBE). Tomorrow I will ship my new game.

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Ok I was wrong. One more devlog before shiping this project. Added new background in menu and new sound effects.

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I changed menu and added explosion effect after loosing game. One more devlog and I ship it.

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Sometimes when I clicked the field on the begining of the game the bombs wasn't ready. Now I fixed this issue. I need around 2 more devlogs to ship it.

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After clicking the fileds with numbers the fields with 0 mines nearby reveals, Revealed fields look like chessboard and some more small bug fixes.

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Today I added function to reveal fields by clicking fields with numbers but it doesn't work as expected so it needs to be fixed.

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Today I FINALLY added function to reveal the fileds. I also find the issue that it takes a while before bombs generate but i will fix it. ChatGPT has changed my GetFieldsToReveal function almost entirely and it works.

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I added flag and bomb images, GameLost function, flagging the fileds and created algorithm for revealing the fields(I think so but I haven't tested it yet).

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Today I fixed functions: CreateBombs. FindMinesInAdjacentFields and RevealField but the last one still don't work and I fixe coordinats(Before this update '1-1' now is '1-12').

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Today I removed default sidebar, changed the button's colors and started working at revealing the clicked fields.

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I created new project. It renders fields, create list of mines and for each field count of nearby mines. Don't worry I will improve design later.

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Kotleciak
Kotleciak created a project
85d ago

Kotleciak's Minesweeper

This is retro game made by me. I spent about 11 hours doing that so I hope you appreciate it. I struggled with deploying it ...again. This is webassembly and it takes a while when first time started.

Kotleciak's Minesweeper
12 devlogs 1 follower Shipped

FINALLY!!! I did it. I finished this drawing app. I added drawing straight lines and changed gui, fixed some bugs and now this website is responsive(I guess).

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You can draw rectangles now. It is my one before last devlog before shipping it.

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Erase, clear and save buttons works now. I tried to make cool rainbow behind the color input but it does not work at all.

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I fixed not working changing thickness buttnos, added eraser(checkbox as placeholder), clear button and custom color picker. Save button will work in the future.

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I crashed it a little bit but it was necessary

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I implemented changing color and thickness of brush.

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UI was changed. I added two tool panels. Changing color not available yet.

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Kotleciak
Kotleciak created a project
93d ago

Kotleciak's canva

Hi! I created this website in blazor webassembly and it took a while but I did it. I struggled about 2 hours with deploying it. I hope nothing went wrong and the website didn't crashed. NOTE: It doesn't work on phones(and isn't responsive at all). It is webassembly so first time running this app might take some seconds more to start.

Kotleciak's canva
7 devlogs 1 follower Shipped
Kotleciak
Kotleciak created a project
93d ago

Kotleciak's chess

I created this game about 7-8 months ago for my teacher.

Kotleciak's  chess
0 devlogs 0 followers
Kotleciak
Kotleciak joined Summer of Making
95d ago

This was widely regarded as a great move by everyone.