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SpaceX(placeholder)

SpaceX(placeholder) Used AI

45 devlogs
31h 35m
Created by Kotleciak

I promise I will change this description later.

Timeline

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Added retry option.

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I want to code but I have to go to school :(

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Bug fixes.

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Small balance changes.

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Now boss can attack even when there is only one boss at round.

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Github copilot almost fixed me that.

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I was trying to fix bosses to not stack on each other but it doesn't work like I wanted to.

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Now bosses are finished.

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Now bosses attacks.

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Now bosses for the first 10 secods avoids user and then they start attacking but can't shoot bullets for now.

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I want to code but it is 2a.m. and I have chemistry test tomorrow.

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Added bosses and started working at them.

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Again some small code changes and started working on boss.

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Small code changes.

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Some code changes.

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4a.m. motivation kicked in. Fixed bombs.

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There should be a bomb... I will fix that later.

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Added bomb. Bombs will be shooted by Tanks but it did't work for now.

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Changed enemy ship texture based on its class and added tank special attack.

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Added asteroid texture.

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Started working on different enemy ship classes.

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Improved shop gui.

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Fixed issue related to enemy ship attack and added yellow border to tutorial hint.

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Small visual changes... again

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Small visual changes and I changed way of taking damage to asteroids.

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Changed ship texture and improved hint box.

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Now asteroids show randomly.

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Added health bar and started working on delaying asteroids.

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Added leveling.

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Added hints on the begining.

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Now enemy ship can attack player.

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Now enemy ship avoids user or go to his position.

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Now enemy ship can take damage but can't attack yet.

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Improved avoiding user and started working on attacking user.

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Added enemy ship that avoids user.

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Started working on shop. Don't worry this ugly design will be changed later.

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I spent about 40 minutes and did nothing. I was trying to create inventory gui. After clicking 'e' inventory opens but I can't click any button becouse of canvas.

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Today small devlog. Added coins display(which will be changed in the future) and adding coins after destroying asteroid.

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Now I can shoot to asteroids and destroy them.

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Implement asteroid damage from bullets (not working yet).

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Added Asteroids. I changed moving from using arrow keys to WSAD.

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I fixed the movement and firing of bullets. I also added some new classes and functions that will be helpful in the future. Now, bullets are no longer lines from a square to the top, but moving dots.

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I returned from vacation so I have time to code something. Today I crashed this game becouse I changed my mind and decided shoot bullets in only one direction. Moving and shooting bullets stopped working. A lot of work to do.

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Some small changes. The box can move on the entire screen, added some new classes which will help me in the future, the box can draw red lines after clicking somewhere (in the future it will be replaced by bullets).

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I want to make a new game about flying starship and destroying obstacles. The placeholder name is SpaceX. Now I can only move this box using arrows on my keyboard.

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