June 20, 2025
Things I did:
hour 1 - 2 = Setting up project: Making player render
hour 2 - 4 = making player movement, tweaking it
hour 4 - 6 = making enemy render, making enemy movement
hour 6 - 7 = tweaking enemy movement, making it harder to shoot the enemy
To do:
add cool lighting effects to make project look good
add more enemy types
wave structure
game loop
shop and upgrades
main menu
player health
knockback affecting enemies
collision detection
level 100 mafia crookboss vs level 1 crook
TLDR: I finished the main plinko game but i still need to work on polish and stuff
I finished the main plinko game and also wrote some code to procedurally generate the block collection things and also made the money functional. I still have alot of things to do like making the money rounded to the nearest decimal becuase most of the time the money counter at the top has a number with alot of decimal places. I also need to do polish and add screen shake when you get a big number.
I made physics thing for collision between the white pegs and red balls. It was really easy to get a ball really far to the right or really far to the left. So I had to rig it and make it more difficult to get the big multipliers
I made the code to generate the pegs in this triangular formation and I also made collision detection but its quite buggy right now so it doesnt really work. Yes this took me 3 hours to make.
I made the wireframe for my plinko game. I made the buttons function and stuff
This is free plinko web game inspired by the stake.com plinko one pls vote for me in the summer of making hackclub event PLAY IT HERE : https://chungusbungustus.github.io/Plinko/
This was widely regarded as a great move by everyone.