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Godot Clicker

Godot Clicker

19 devlogs
21h 38m
•  Ship certified
Created by Tim Nolan

its just a basic cookie clicker clone, but gamedev themed, and also pretty

Timeline

Ship 1

1 payout of shell 523.0 shells

Tim Nolan

2 months ago

Tim Nolan Covers 19 devlogs and 21h 38m

so it turns out there was more I had to do to get the enggame button working, so I did that

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I kinda forgot to make the game end button actually work, that's fixed now

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I redid the purchasing ui, making a dedicated buy button, which is just more user friendly, and also got this build exported and running on itch

I made the cps text not take into account you buying things, so its never negative, and also rounded the values in the stats menu, because in the last version I messed up a thing and they had really complex decimals

I made the clicks actually update per frame (I got some feedback from friends after putting it on itch)

I got the it running on itch :)
Not im gonna make the readme, and then I can release it

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I did the balancing (Its not perfect, but its good enough)
Now I just need to do the export and make it work on itch.io

I added a mouse trail thing.
I'm procrastinating actually balancing it.

I added particle effects for when you click the icon.
I'm procrastinating actually balancing it.

I added a stats menu that shows how many of which upgrades you have, and also records some fun data for you to look at. I may add some more things to it later if I feel like it idk.
I am almost done this project, I just need to change the values of some upgrades to balance it, and also need to go through the export process and make it web runnable.

I made all the buttons work, and actually do things
Now I just need to adjust the values to make it more balanced

I added a couple functioning buttons, one for auto clickers, and another for increasing the max combo value. I also added what all the other buttons will do once I actually program them.

I made a fancy gradient background, and made a better scrollcontainer with the names of upgrades.
Next I need to make the upgrades actually work

I made simple scroll container with buttons that will eventually be upgrades

I got a combo meter working, that multiplies your clicks by your amount of manual clicks per second
next im gonna get some basic upgrades working

I go the base stuff made again, with random angles on the clicker, and a cps counter.
next I need to add a combo meter, like I did in devlog 2

A while ago I lost the files for both of my projects, and when that happened I restarted my other one(https://summer.hackclub.com/projects/7756), and just left this one for a while, but now im gonna come back to it, though I do need to restart.

Update attachment

I added a combo meter, which makes each manual click worth more, based on how fast you are clicking

Next I'm gonna add a multiplier system, where you can buy things with your clicks that will click for you, like in cookie clicker and other games of that sort

Tim Nolan Tim Nolan 3 months ago
(the comic sans is temporary)

I started the base clicking system, and added some animations, it will count the clicks, and also pick a random angle for the button, to make it seem more natural.

Next I will add a fancy click value thing, where each click is worth more if you are clicking faster, and also a combo system, with a progress bar thing