Godot Clicker

Godot Clicker

19 devlogs
21h 38m
•  Ship certified
Created by Tim foil

its just a basic cookie clicker clone, but gamedev themed, and also pretty

Timeline

Ship 1

1 payout of shell 523.0 shells

Tim foil

10 months ago

Tim foil Covers 19 devlogs and 21h 38m

so it turns out there was more I had to do to get the enggame button working, so I did that

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I kinda forgot to make the game end button actually work, that's fixed now

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I redid the purchasing ui, making a dedicated buy button, which is just more user friendly, and also got this build exported and running on itch

I made the cps text not take into account you buying things, so its never negative, and also rounded the values in the stats menu, because in the last version I messed up a thing and they had really complex decimals

I made the clicks actually update per frame (I got some feedback from friends after putting it on itch)

I got the it running on itch :)
Not im gonna make the readme, and then I can release it

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I did the balancing (Its not perfect, but its good enough)
Now I just need to do the export and make it work on itch.io

I added a mouse trail thing.
I'm procrastinating actually balancing it.

I added particle effects for when you click the icon.
I'm procrastinating actually balancing it.

I added a stats menu that shows how many of which upgrades you have, and also records some fun data for you to look at. I may add some more things to it later if I feel like it idk.
I am almost done this project, I just need to change the values of some upgrades to balance it, and also need to go through the export process and make it web runnable.

I made all the buttons work, and actually do things
Now I just need to adjust the values to make it more balanced

I added a couple functioning buttons, one for auto clickers, and another for increasing the max combo value. I also added what all the other buttons will do once I actually program them.

I made a fancy gradient background, and made a better scrollcontainer with the names of upgrades.
Next I need to make the upgrades actually work

I made simple scroll container with buttons that will eventually be upgrades

I got a combo meter working, that multiplies your clicks by your amount of manual clicks per second
next im gonna get some basic upgrades working

I go the base stuff made again, with random angles on the clicker, and a cps counter.
next I need to add a combo meter, like I did in devlog 2

A while ago I lost the files for both of my projects, and when that happened I restarted my other one(https://summer.hackclub.com/projects/7756), and just left this one for a while, but now im gonna come back to it, though I do need to restart.

Update attachment

I added a combo meter, which makes each manual click worth more, based on how fast you are clicking

Next I'm gonna add a multiplier system, where you can buy things with your clicks that will click for you, like in cookie clicker and other games of that sort

Tim foil Tim foil 11 months ago
(the comic sans is temporary)

I started the base clicking system, and added some animations, it will count the clicks, and also pick a random angle for the button, to make it seem more natural.

Next I will add a fancy click value thing, where each click is worth more if you are clicking faster, and also a combo system, with a progress bar thing