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Super awesome and cool Zero-G player controller thing

Super awesome and cool Zero-G player controller thing

20 devlogs
46h 13m
•  Ship certified
Created by Tim Nolan

The player movement and some base gameplay of a zero gravity video game that I'm working on

Timeline

my project was rejected :'(
I think I just wasn't clear enough when explaining the controls, and my readme was very empty. I also made the game window much larger on my itch page.

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Ship 1

1 payout of shell 833.0 shells

Tim Nolan

3 months ago

Tim Nolan Covers 19 devlogs and 45h 49m

so I think I finished the game, just like, fully. its fully working on my itch.io page, it looks good enough, no major glitches. I'm gonna do a little bit of bug hunting, then ship it I guess

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I have it running on itch.io, but for some reason the web version has much worse lighting, so I need to fix that now
I have also fixed the text ysorting issue, I just havent put it on the web version issue

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So I finished the game I think
Now I just need to make it web runnable (which seems very annoying to do

I added some more story prompts, now all I need to do is the final cutscene animation, and some bug fixing

I hate debugging

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I added a couple more story prompts, that send you to more areas.
Next I need to add the rest of the story prompts, and also some cut scene animation

I added the first few story prompts/goal things.
I also made the space background move so that it looks like you're moving, and made the movement stop when you turn off the thrusters, during the story.
Next I'm gonna add the rest of the story.

I finally set up github :)

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I made the parallax background better, before I was just using sprite3Ds, now I'm using actual meshes, because the sprites were doing weird Z-fighting stuff idk its fixed now.
I also added a press the right bumper to reset label that shows up if you leave the level area, or if you start moving too slowly.

I redid the model, based it off my wonderful art, and also made some particle effects for the thrusters. I also added the nets, with their hitboxes, so it works mostly.
Next I'm gonna add lighting and a message that shows up when you get stuck, telling you to press the reset button.

I made a nice looking fancy parallax background thing
it has three layers, just to give it depth
Next im gonna actually model my ship layout that I made in my last devlog

I redid the ship layout design, it now makes more sense and I think will be more fun to navigate in-game

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My files getting reset does have a bit of a silver lining, because it allowed me to fully rework the physics and movement, which would've been a big pain to do in the old version, and would've basically required a restart anyway (it would've been much faster though, because I would still have all the assets)
So I now have the movement working in the new version, and better physics, where you bounce off of walls, which is just more realistic than the sliding in the previous version.

So I was trying to set up nextcloud, to backup my laptop, and it, for some stupid reason, deleted a whole bunch of my files :) so fun. So now I need to fully restart both of my projects :D SO FUN! I am so happy, I love this.

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I now have the story implemented, and also have added a few models, like the computer monitors and more text. I have decided not to add a character model, because that seems like a pain to make, and I just don't want to do that.
Next I need to rework the movement a bit, to stop you from just sliding against walls

I made my drawing thing into an actual 3d model of the spaceship, and then I added all the nets, and got the player working with it.

Next I need to add a story and goal, which I have planned out, and I will tell by objectives and text.

I did a mock up of the space station layout, the thing in the middle is a detachable ship that goes down to the planet the station is orbiting. The black is walls, the blue is windows, and the orange is the nets.
In the bottom right there is the probe that took the astronaut to the station

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I added textures to space and the nets, and also made a basic level to test the movement.

Next I'm gonna model an actual level, with more detail and texturing on the walls and floor. Then I will attempt to model and animate the player, probably fail, and then make a simpler version.

I have the base movement working, where you use the left joystick to kick off in a direction, and can then click X (its a ps4 controller) to grab onto a net (the orange squares(they are a placeholder))
Next I plan to add textures, then actually make a model of a space station for it to take place in.