Santa has declared all of humanity to be on the naughty list. Defend North American cities!
Celestial
Check their project out: Grow A Brainrot Inside A Bowl!
cskartikey
Check their projects out: Orpheus Editor, som, Summer of Making!
yehor
Check their projects out: RssTUI, The Terminal News, FlipUI, Pirate Play, Dashboardy, WIBR, Beepcrypt
Laura
Check their project out: Wilderlands
Eucatastrophe
Check their projects out: inconspicuous authentication, marbles, sands, sciolyskillz
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
added scanlines! very hard to see but there. Also I built it for mac, yay!! expect ship imminently.
trying to make it into a onefile with pyinstaller! it not working!!
also, implemented rework of gui yay
new UI mockup!!! who would think this is the most frustrating part haha. wondering if this counts as enough effort to remove the ai tag soon...
Hi!
anyways, I fixed a nasty bug where the targeting position and hp subtract were being run twice so it would be super disjointed. I also added a function to repair ur base (later airbases too) for 2 TP.
not much new art, so here's the new logo:
Ok! A short update.
I'm posting more regular update reports on the README, but lots of significant changes have occured since last time. Bases now have limited numbers of planes, and you can buy upgrades. Also I added more randomness in where the enemy missiles spawn from, though this revealed some more issues with rotation and such :(
Off to fix some more issues!!!
Added tactical points!. Interceptors will now re-target instead of going home early if bombers are still there. Also, interceptors now have a set ammo so they can take out two bombers before returning. Tactical point text display exists now (nothing to buy though).
I've been rebuilding the general idea in Unity! It's been really fun learning the basics again from scratch. Should be a lot more lightweight!