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Aaron Rashid
Check their project out: Let it rip! (Terraria Beyblade Mod)
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
made a life system and worked on the package stuff - now theres a max alt to drop packages at and min/max speeds to be flying at. you lose a life for missing the package drop criteria or hitting 0 health or 0 battery(so the game won't go on forever, u basically have 3 battery packs and after that you stop)
fixed player movement(rotation was trying to stabilize) and made it more realistic.
also worked a lot on the map, eventually found some good assets.
and i also worked on the package dropping - a successful drop now has limits and stuff
oh and i also fixed the home page!
added package dropping! it has 4 types of packages which will have different pts and requirements later.
got the script to correctly load the plane mesh! next im going to do the dropping mechanism and the zone generator mechanism and then maybe a store to upgrade
made a basic plane selector + 5 planes + a home page, still working on making the player's plane match the one they select. the speed and handling and stats match up though
made the flying more realistic, fixed the turning so it doesn't glide as much, made a start menu, and spent way too much time trying to automatically add a collisionshape to the gridmap
began some basic collision detection! also added some warnings and a health bar. its decent but the godot collision stuff makes it fly off the side of the thing it collides into which is a bit unrealistic. also made a basic map with kenney(from kenney.nl)'s platformer kit to test the collision
ok so i finished the HUD, and redid the movement script because it was a bit too slow and unresponsive. now its easier to control which is good because im considering making an auto generating checkpoint kinda thing(inspired by polytrack of course lol). probably going to work on that now!
ps: idk if i mentioned it before but i'm using @jonathan's font Tars Mono for the HUD
pps: i also added alt warnings and batt warnings so when the batt is at 0 the motors stop. will probably also add a main screen and a death screen for that purpose later.
began the HUD! so far i got the compass and alt sensor working, and i think it looks really cool! im also working on a speed readout and then a battery readout.
after a lot of testing, i can finally say that the first stage of the game is complete. i've redone the player movement altogether. this is because the game won't be a regular running player. it'll be a flying player. the game will be set in either mars or the future earth, where planes take off vertically and fly like drones. right now it's just a plain ground with some small objects placed for testing, but the flying mechanics are AMAZING.
began the game! it's my first 3d game in godot and i think it's looking pretty good right now. all my assets are from kenney.nl and i followed a tutorial online for the basic movement, and i tweaked it to make it right for my game.