Let it rip! (Terraria Beyblade Mod)

Let it rip! (Terraria Beyblade Mod)

10 devlogs
17h 12m
Created by Aaron Rashid

(WARNING, If some devlogs aren't visible then you need to switch to a different site cause for some reason .mkv files don't work on certain sites and I wasn't aware)I decided I would try to make another Terraria mod, and since I like Beyblades, I decided to make a mod with the general theme of Beyblades

Timeline

Added The First custom line bey Dran Brave, now with homing capabilities that I plan on adding to the CX lineup. The way it currently behaves is unintended but it's kinda funny so I'll build beys around it.

Now added more unique beys, but more importantly reworked all Beys in order to make them actually spin(like a Beyblade) which took a while due to jank with the sprite and hitbox

Added 3 new hardmode beys, including the first unique beys of this mod, Hells Hammer and Ghost circle. Hells Hammer also behaves very differently compared to previous Beys. I also added Ratchets as accessories, like 1-60 and 4-50, though some tweaking may need to be done.

Added 3 new Beys for Hardmode, including one that can finally inflict a debuff

Added 4 new Beys, and they will likely be the final four beys for pre-hardmode.
Next up is hardmode, which will likely take quite a while considering my plans for hardmode.

Added the following 3 beys: Knight Lance, Shark Edge, And Cobalt Drake. Also added bey cores, which will be used to craft all your beys, alongside a bey core upgrade and a bey get core, which is intended to be really luck dependent to get the ingredients for (just like Cobalt Drake, Aero Pegasus, etc.).

Made the first 4 beys of the Beyblade x line up, the different bey types will have certain advantages over other types the same way it works in actual Beyblade.
It will likely be smooth sailing from here aside from any beys that I implement in a unique manner.

made the first functional Beyblade Dran sword

got the template bey projectile to shoot out of a basic sword, I'll just have it so that you craft the bey and then use it to shoot a projectile

I've created a basic template for the beys and bey projectiles; they are represented as non-consumable ammo. I should try to make a proprietary launcher for them rather than just any gun