Wavestroyer

Wavestroyer Used AI

6 devlogs
15h 59m
•  Ship certified
Created by Richard

!ATTENTION voters please close all background apps when playing (if you have low-performance)!A game where you drop stuff to make stuff happen

Timeline

bot says I would start losing hours so I am making this a safety devlog

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Ship 1

1 payout of shell 155.0 shells

Richard

28 days ago

Richard Covers 5 devlogs and 15h 59m

published first version of the game to itcho io, submitting project on game.jam aswell as here

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had to rewrite the whole button system code so that was fun, added some cool sign status and also made everything link together, so i troubleshootet for 1h and 2h debugging and playtesting, pretty much, really hope to get it ready tmr (i doubt it very very much)

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10-HOUR UPDATE
github repo: i will add everything when i get to a good state of the game
itch.io link: not ready yet
features and things added:
- player movement
- gravity
-drag system
-button system
-vfx and sfx (vfx handmade :feuer:)
-models and maps
-multiple walls that drop and rise when button pressed
-platform teleportation
-cutscene
-bg music (installed and ready but not fully added yet)
most challenging: i really cant help myself but i try to do everything at once; i always try making every part very cool and high quality but i end up working 2h (2h in a bad way tho, dont make progress on main game) on it; the main frame of the game is built (drag system, rigidbody scripts, camera, cutscenes frame, and other things i dont have to do from scratch) and i already have the main things and systems ready and done

I worked on the base of the game, added maps, particles, animations, cutscenes the main main game isnt ready yet, also baked lights, unitys wakatime extension is kinda stupid and only logged 5h on hackatime and on wakatime i got 17h i mean thats a big difference but i will contact stuff or smth...

New game, new idea, just brainstorming, already done with the movement and camera scripts!

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