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Biscuit Tapper

Biscuit Tapper

5 devlogs
6h 56m
•  Ship certified

A game where you tap on a biscuit to collect biscuits, which you then spend on upgrades that help you get more biscuits (Basically just Cookie Clicker) After some time, the screen will turn red and you will begin to lose biscuits and upgrades, along with having everything increase in price. Survive for as long as you can during this phase, and get a high score!

There are two upgrades. The first one increases the amount of biscuits you get every time you click the biscuit, and the second one increases the amount of biscuits you get per second. Both these amounts can be seen underneath the biscuit. The “boss fight” (that really isn't a boss fight, but I'm not sure what to call it) will cause you to lose an increasing number of biscuits per second (shown as biscuit loss), make less per second and per click, and make all upgrades more expensive. When your score reaches below 0, the game ends, and your final score, the total amount of biscuits you gained throughout the game, will be shown (spending biscuits does not affect your score. Spend your biscuits!).

Timeline

Ship 2

1 payout of shell 4.0 shells

Mohamad Machmouchi

20 days ago

Mohamad Machmouchi Covers 2 devlogs and 1h 10m
  • Rewrote/reworded the README (twice).
  • Remove some code that didn't do anything.
  • Changed the amount of time it takes for the screen to turn red
  • Some other minor adjustments and changes
  • Started writing devlogs in point form for some reason
Update attachment

Fixed the demo

Update attachment

Ship 1

1 payout of shell 17.0 shells

Mohamad Machmouchi

about 1 month ago

Mohamad Machmouchi Covers 3 devlogs and 5h 45m

Added a score system that tracks the amount of biscuits you gain throughout the game and shows it to you at the end.

Update attachment

I added a new upgrade that will allow you to gain biscuits per second. I also added an ending to the game by making a mini boss fight that turns the screen red while taking biscuits, increasing the costs of upgrades, and decreasing the biscuits gained per second and per click. This will keep going until the player has less than 0 biscuits, at which point the game ends. I still need to add a score system, and check for bugs.

I coded the main parts of the game, including putting the images on the screen, making the biscuit increase your score when it is clicked, and one upgrade that increases the amount of biscuits you get per click for a starting cost of 15 biscuits, that increases by 1.4 times every time the upgrade is bought. I plan on adding a second upgrade that will increase the amount of biscuits that you get per second and cleaning up the UI.