Bird Islands-HackClub Demo

Bird Islands-HackClub Demo Used AI

3 devlogs
5h 43m
Created by Captain A.J.

A Monster-Catcher/Tamer RPG centered around Avian species. This will serve as a proof-of-concept/demo for the final game I plan to create later. I will be using this tutorial series heavily: https://www.youtube.com/watch?v=Ts9JzLo6zII&list=PLy1Xj-4F5G_cytIH8by-bZ9TVj5qKMlZn - https://www.youtube.com/playlist?list=PLdSnLYEzOTtqegR6BJAooonhOvg4Am8d_

I am not sure if I will use AI or not, so I will check the box anyway.

Timeline

A little bit of a different update:

Unity is not working well; the Unity tutorials I found are outdated and seem to be buggy. I could not find any other suitable ones (as Unity's code changes a lot). So, I decided to switch to Godot. I think it will be easier to understand, and I have already found a recent tutorial for it. I am excited to see where this goes!

Update attachment

Second Update!

I have added player animations for walking and the collision system. The code is rough in areas, but it suits my current purposes for this demo. In the future, I may change some of the sprites, but I want to get the systems in first.

First Update!

I have added basic character movement in Unity. The first major step has been made! I opted to only allow vertical and horizontal movement, as that is the standard in many classic RPGs.