Realistic 3D rendering through stereoscopy, using nothing but tkinter (for rendering) and math (for computing)

Realistic 3D rendering through stereoscopy, using nothing but tkinter (for rendering) and math (for computing) Used AI

8 devlogs
5h 43m
Created by lindenthesilly

ya gurl is back at it again with a 3d project with an even longer title somehow! this project is 100% a proof of concept! dont track me down if it dont work uwu.
most of tis code will be taken from my previous project, the 3D renderer using nothing but turtle (for rendering) and math (for computing), but since i have to compute twice as many scenes at once, i'll be using tkinter for faster performance so i dont get overhead from all the turtle.goto operations...

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used what i learnt from the voxel renderer to cut down on mem usage! <60mb, and as a result an average +5fps!

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felt incredibly nauseous today but i had to roll out an update... soooooooooooooo i fixed the camera system to allow the player to look up smoothly. i also changed a few configs to make my pc's fan not scream too much. tomorrow im adding glide movement and testing object movement
also, 4 days till exams, and my payout for my voxel renderer still isnt here...

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its my happy birthday but im feeling horrible... but still gotta do work, right? :pf:
added a little compass thing that points to world origin
i dont have the motivation to say anything else today, its been a horrid day in general... good night

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gday! exams in 6 days and my birthday is tomorrow! today i fixed a small problem with the right eye (drawing extending past left boundary, i positioned the camera so that this isnt obvious in my ladt devlog), made the grain darker so theres more contrast, added back in the stats hud as a floating hud when viewed through stereoscopy, and also bought back the gay lighting from the og 3d renderer!! thanks for the free stickerzz

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for today's HEIDI STICKER HELL YEAAAA!! i made the background more colorful, adjusted lighting calculations (small adjustments to paste back the corners i cut during the turtle time), and improved screen clipping to use our good friend Sutherland–Hodgman polygon clipping (which you might remember from my voxel renderer :3)
i also have due homework and its 12:41am so... welp...

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added a little funny static thing so that your eyes lock onto the images more

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since the sticker thing dont track time before the new day, i had to make a quick thingy... so heres like the eye cameras clamped so they dont like overlap over the no-vision zone or even go to the other canvas...

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hello!! good morning!! pre-exam-preparation kaemori here at 2am to get the silly sticker from an event... so now im basically forced to write some devlog for something im not ready to devlog yet, but here goes:
i copied most of my code from my original 3d renderer, changed it to use tkinter instead of stupid turtle, added a second camera, made a Head object as a base for the two eyes (2 cameras) for the image below. i know its kinda hard to cross your eye and visualize the 3d-ness of the image... but trust me its there :3
i'll add some noise to the background to make it easier for your eyes to snap and adjust tomorrow for the next sticker!! gn sillies!
plans for the future: make the drawings not overlap and instead cut off where its supposed to

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