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A simple game where you collect pizzas that fall from the sky! Made in Godot for Code Quest.
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Version 1 is basically ready to ship! Can't wait to see if you all like it :D. Whoever you vote for, thanks for taking the time to read this!
Marking 10 hours, here's an official tutorial! I've also spent the rest of this time polishing and implementing Hard Mode.
Added Danger Pizza! It sets your pizzas to 0 (by that, I mean when you're collecting pizzas, you basically lose those).
Here's a video showing all that the game has (as of now!) but it's time to make the ending.. soon..
Added blue coins! You can get them from going to base. Here are the rates:
Mythic Pizza and Blue Gift is now available! I haven't decided on what to do for the Mythic Pizza yet though - also, demo link is now up!
Added a countdown (usually starts at 2 minutes - but for this devlog I did 45) and some music when it reaches 30 seconds! (the music is mine - idk how good it is lol)
Added a counter (and worked on some global stuff in the background)! There's one issue where it lets you collect one more pizza than the limit, but that should be easily fixable.
After some work, I've managed to get the animations working on the player, and also the tray has an awesome interpolation animation! I don't think the GIF gives it enough justice..
I only just found out that you can track time via Aseprite :sob: Anyways, I've made some walk animations (although scuffed) and figured out how to import it into Godot!
Tweaked around with some project settings and drew up a green dude! (I'm not great at pixel art) unfortunately the time spent in Aseprite (~25-30 mins) isn't tracked by Hackatime..
Welcome! I'm going to be attempting to make a 2D game in Godot within 48 hours for Code Quest. First of all, does this look like a pizza..?