# đ Burger Maker â Falling Ingredients Game
*A tiny arcade-style game where burger ingredients fall from the top of the screen and you stack them to build the tallest (and tastiest) burger!*
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## đŽ Overview
**Burger Stack** is a lightweight browser game: ingredients (bun, patty, cheese, lettuce, etc.) fall from the top, and your goal is to **catch and stack** them as neatly as possible. Keep the tower balanced, avoid dropping pieces, and chase a high score.
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## đšī¸ Gameplay
- Ingredients spawn at random x-positions and fall with increasing speed.
- Move the **plate/bottom bun** horizontally to catch ingredients.
- Each successful catch **adds height **;
**Controls**
- **â / â** : Move horizontally
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## ⨠Features
- Simple physics-like stacking (gravity & collision snap)
- Combo & multiplier for precise catches
- Cute ingredient sprites and subtle drop shadows
- Responsive layout for desktop & mobile
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Set up a new Godot 4 project and created the main scene as a Node2D.
Designed the play area (background + plate/bottom bun sprite at the bottom).
Created an Ingredient scene (as RigidBody2D + Sprite2D + CollisionShape2D) to represent falling pieces.
Wrote a spawner script (Timer + RandomNumberGenerator) to drop random ingredients at the top of the screen.
Implemented stacking logic:
On collision with the stack/bottom bun, freeze the ingredient and snap it into position.
Add it as a child of a Stack node to keep track of height/order.
Implemented player controls: move plate/bottom bun left/right with arrow keys .