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    Pixel Art RPG that will have a lot of Undertale-inspired storytelling elements and Stardew-inspired graphics!
(It's my first time ever making a project this big and I've never used Godot, so there's gonna be a lot of trial and error.)
Avogato
Check their projects out: HCR, coiniania, Weight off the Chess, rpg game with a gimmic , 2048 Scuffed, Generic Racing Game, personal website
rs
Check their projects out: Puffin Web Pygame Test, Undertale Fangame
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
I learned how to make a simple bullet hell projectile generator and made a player battle sprite! I also added a hurtbox onto the enemy attacks + a hitbox on the player sprite in combat. It prints the damage taken each time the sticks hit the player. I think tomorrow I’m going to work on a stats system. BUT WE MADE PROGRESS! HUZZAHHH
Today I worked on a tilemap and adding collision to my tilesets!
I had a LOT of technical difficulties along the way, and I don't think that this will be the official map. BUUUT, I'm happy with what I have for now. Woot woot!
Debugged the animation according to movement input!
Video just shows that the animations were the inverse of the movement direction. I was two greater than (>) symbols away from greatness...
Compiled all of Little Dreamland's Base Character onto one sprite sheet and got the sprite to move!
However...
I've never animated my sprites before (at least pixel art wise), so I animated everything from the idle character animation sheet, only to realize that Godot needs everything on one sprite sheet when I wanted to animate the sprite walking in different directions. So now I have to go back and reanimate the player sprite that I could barely figure out earlier :sob:
        I’ve been wanting to make a video game inspired by Undertale and Stardew for forever, so after taking some coding classes freshman and sophomore year (both in school and out of school), I think that I can finally at least try!
(It, uh... can't move yet.)