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Godot game platformer where time slows down until you collect consumables or it fully stops.
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Made some basic art and added the main mechanic so I know how to create the future levels. I definitely need to refine the mechanic and possibly the movement before moving on to more complex and time consuming things, such as level design. I'm also definitely going to change the player sprite since it looks a little silly.