June 17, 2025
My project for CodeQuest. You use the arrow keys and WAS to control the characters, and one of them tries to eat the other. If the other gets to the sleeping character, it will chase the person that tried to eat you.
Enemies? SURE!
I used an enemy that is in the Cute Fantasy pack, which is also where I got the main character's art from, too. The enemy currently uses an AnimatedSprite, just like the player, and has an idle, and a walk animation. I made a death one, but haven't gotten a chance to include it yet. There is a detection zone on the enemy, where the enemy will notice you if you go inside its detection zone. My idea is that your goal is going to be to collect all the letters of the alphabet, and the only way to get them is to defeat monsters and enemies. I have an attack animation already set up for the player, so I'm going to work on that next.
I added in a bunch of quality of life details, like making the camera smoother, giving the camera a proper FOV (it was impossible to play earlier), and tweaking the fade on the GPUParticles on the dash. I spent a painstakingly long time figuring out where to put the WorldBoundary collisionshapes, only to realize that the editor only shows one map, and since I'm procedurally generating them, it would all go to waste. I then spent some intense minutes figuring out what to do with my life, before making the numbers just bounce of the walls. They will disappear once you hit them, and the higher the number on the block that you hit, the higher your speed. The lower the number on the block that you hit, the lower your speed.
I made the player's movement, got the procedural generation set up (using Gaea addon for Godot), added a flying 1 that will make the player's speed change.
Tiles: https://arex-v.itch.io/damp-dungeons
Player: https://kenmi-art.itch.io/cute-fantasy-rpg
Numbers & Letters: www.kenney.nl
Oops, I forgot to post devlogs for the past 20 hours! I added a GridMap which will let me easily create the map with the assets I got from www.kenney.nl, as well as making the simple 1st person player. I also added a pressure plate that will teleport you on top of it, which will be used to go to the next stage. You can click on a block to pick it up. (If you figure out how, you can go flying across the map with it, but hopefully no one figures it out?). You can hold right click while holding a block to see the charge meter go up, which will tell you how far it will launch. The goal is to get to the end island, which is how you win.
A block-based puzzle game that requires you to throw boxes to floating platforms to get to the main island.
Just added sample config and .env files.
Fixed the demo problem. I made a setup file that will help anyone run the program on their own computer.
Finally finished the project! I made the embeds work, and fixed a git issue.
Got the barebones program to work. Decided to make it into a discord bot, but I'll probably make it into a website soon enough... Changed the algorithms on the fuzzywuzzy search thingy, and got it to show only the top 30 stats. It might show less because I spent some time getting a filter to only show the results which are actually useful, so it doesn't show me 30 results if I type the letter e.
I spent too long brute-forcing my way through the code to get the handpicked stats that I know are useful. I made a huge mistake mid way through, and that forced me to redo everything. :(
Just got some of the basic API stuff to work. The API key took abnormally long to get, and I got the Skywars and Bedwars API to work.
This is a discord bot that can tell you all about your stats on Hypixel. It includes Bedwars, Skywars, and Slumber Hotel! It uses Fuzzy Search so you can quickly get the stats that you actually want to see, saving time.
The whole thing is finally coming together! I added a decent background, and spent way too long coming up with the logic and code for animating the block's movements. Along with that I added a nice snowflake feature in the background that was inspired by WordScapes's weather when doing a puzzle.
I FINALLY finished installing SoapySDR and getting it to work!! It took like 2 hours somehow, I literally had to delete screen recordings of me playing Minecraft just to make space for WSL because I couldn't get it to work on Windows.
This is my project for Waveband.
Started working on this, and added all the main features!
An app that calculates how much free money you'd get if your investment gets a specific return rate. (Not financial advice!)
This was widely regarded as a great move by everyone.