Stats

2
Projects
19
Devlogs
60
Votes
2
Ships

Coding Time

All Time: 317h 35m
Today: 0h 9m

Member Since

June 16, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

2
Cactusland

Cactusland

Shipped
1 devlog • 7 months ago
Sand Simulation
18 devlogs • 10 months ago

Activity

Euan 'The Present' Ripper
Euan 'The Present' Ripper Shipwright gave you feedback
187d ago

Cactusland

Im re-certing this, thanks for taking part -euan

from Euan 'The Present' Ripper
HassaanKH
HassaanKH Shipwright gave you feedback
187d ago

Cactusland

Works well, nice execution but the redirect links are not working

from HassaanKH

Shipping the project again! Now with oil, dust, and ash!
Most of the work went into rewriting the element system. Hopefully the game is still enjoyable!

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Added Oil that can burn,
rewrote the element sytem, so its waaay easier to implement new elements now (only need a module and data in another module, not hard coded into the main.lua anymore)
Rewrote fire, because it wasn't working on more than 1 element (plant was fine, but dust and oil were buggy)

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JameDev
JameDev worked on Cactusland
6h 46m • 7 months ago

Finished the game for the Grand Survey Expedition.
It's an interactive minigame that leads you to the next stops on the Expedition map. Note: The links after finishing the game are not supposed to work, they will work after other people submitted their scenes

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Added more elements (fire, ash, dust) , started optimizing the game, working on new way to implement elements that is a lot easier
Buttons are currently in a random order (idk why), going to fix that soon hopefully

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JameDev
JameDev created a project
211d ago

Cactusland

This is my website using html, css and js for the Grand Survey Expedition! All of the artwork is made by AI. To find my work in the github repo, navigate to scenes/94/ Redirects are not supposed to work, since this is for SoM Grand survey expedition, these are not part of my website!

Cactusland
1 devlog 0 followers Shipped

Improved hovering over buttons placing sand, no more placing issues on the top bar.
Last devlog before v0.2.0-alpha ship

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New Rendering method that has almost double the performance (in the windows binary form), web version hasn't changed performance

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Added logic for plant
Improved Buttons Colors using suit

Overhauled the build script to make it work with suit and some other complications

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Made sand color random and static
Made water color random and noisy
Made basic plant element (not interacting with water yet)
Improved cursor drawing (now a perfect circle)
Improved the element calculations to alternate the directions it is being calculated from so the elements (like water) don't move more into one direction

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  • made the buttons centered and start a new row
  • started adding a random color for sand, needs to be improved tho
  • made it impossible to place elements behind the buttons (and next to them)
  • let my younger brother make the preview screenshot :)
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Started using a UI library called suit to make it easier to implement more buttons for elements. Everything besides font colors are working in this screenshot.

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Tried improving the water physics with various approaches but failed, reverted back to the original state

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The game can now be played in the Web thanks to lovejs and makelove!
https://jamedevofficial.github.io/SandSimulation/

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Centered the whole game on the x axis
Added wall element
Made a build script to build the game for windows, macos and lovejs
(Time since ACTUAL last Devlog: 1h 21min, hackclub is a bit behind)

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A lot of improvements in the background that can be read on the github commits, and added some more Debug Infos and hotkeys.

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Water is now fully working! It still has some little imperfections but they aren't severe, just the water spiking up if there are too many pixels of water interacting with each other. Personally, I like this feature, as it looks like waves are beeing generated from the sand falling into it or too much water appearing!

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added selection for different modes:
- empty
- sand
- water

made cursor size adjustable in code
fixed some bugs causing the game to crash

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Sand can now spawn and fall down. It also distributes to prevent Stacks without a Pyramide shape.

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Made the basic grid system work with love2d. It is resizing to the frame width and height and always keeps a 1:1 ratio.
Had a few struggles in the beginning with setting up love2d, but after watching a youtube video instead of following a complicated and outdated guide it worked very easily.

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JameDev
JameDev created a project
290d ago

Sand Simulation

This project teaches me Lua and löve2d. I also learned how to compile a LÖVE2D game with makelove and make it playable in the web via lovejs. It is a simple sand (and more elements) simulation built with Lua, LÖVE2D and the suit library. Game Tested on: - Windows 11 - Android (via Löve2d app) - Web (Chrome)

Sand Simulation
18 devlogs 3 followers Shipped
JameDev
JameDev joined Summer of Making
293d ago

This was widely regarded as a great move by everyone.