Stats

4
Projects
11
Devlogs
40
Votes
2
Ships

Coding Time

All Time: 98h 20m
Today: 0h 0m

Member Since

June 16, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

4
🚀
1 devlog 4 days ago
Snake

Snake

Shipped
3 devlogs 14 days ago
🚀
4 devlogs about 1 month ago
Traffic Dodger
3 devlogs 2 months ago

Activity

After struggling a lot with Cpp's libs management and Tiled, I finally got this!
Now I've to write a better integration with Map/Tilesets.
Then I'll move to sprites and entities.

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pepperjackdev
pepperjackdev created a project
4d ago

Platformer

A platformer game made with raylib!

1 devlog 0 followers

Finally builded the game for WASM!

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I have a moving snake!

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Drawn the head of my snake!

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pepperjackdev
pepperjackdev created a project
13d ago

Snake

A classic snake game made with raylib!

Snake
3 devlogs 0 followers Shipped

Okay, implemented visual maze generation!

Okay, I had to reimplement all the core logic to clean up the code, but now I have an enough abstract way to represent mazes!

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It solves mazes! Implemented depth-first algorithm to generate/solve this mazes. Now the code needs a bit of cleaning and then I could go further in the project.

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Just implemented depth-first algorithm to generate some random mazes!

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pepperjackdev
pepperjackdev created a project
38d ago

Maze

A maze game.

4 devlogs 0 followers

Just added some animated sprites!

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Just finished to implement basic game logic. Now I have to draw my own sprites and maybe add some animations.

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Just introduced illusion of movement. (Maybe... I tried)

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pepperjackdev
pepperjackdev created a project
60d ago

Traffic Dodger

Just a game where you have to avoid crashing into moving stuff. Made with Pygame.

Traffic Dodger
3 devlogs 0 followers Shipped
pepperjackdev
pepperjackdev joined Summer of Making
60d ago

This was widely regarded as a great move by everyone.