June 16, 2025
After struggling a lot with Cpp's libs management and Tiled, I finally got this!
Now I've to write a better integration with Map/Tilesets.
Then I'll move to sprites and entities.
A platformer game made with raylib!
Finally builded the game for WASM!
I have a moving snake!
Drawn the head of my snake!
A classic snake game made with raylib!
Okay, implemented visual maze generation!
Okay, I had to reimplement all the core logic to clean up the code, but now I have an enough abstract way to represent mazes!
It solves mazes! Implemented depth-first algorithm to generate/solve this mazes. Now the code needs a bit of cleaning and then I could go further in the project.
Just implemented depth-first algorithm to generate some random mazes!
Just added some animated sprites!
Just finished to implement basic game logic. Now I have to draw my own sprites and maybe add some animations.
Just introduced illusion of movement. (Maybe... I tried)
Just a game where you have to avoid crashing into moving stuff. Made with Pygame.
This was widely regarded as a great move by everyone.