June 16, 2025
You need to make it work properly, like add a proper game end mechanism, maybe some scores.
Nice game! But please add some info about your project in your README file in the project's GitHub repository.
Nice game! But please add some info about your project in your README file in the project's GitHub repository.
Bug fixes :)
added level gen and more!
pivoted to an infinite runner and restarted game!
final fixes
final touches
polish!
FINSIHED GAME YAY!!!!!!!!!!!
menu and stuff idgaf I hate GMTK its 1am
Added all story and pinpad
Added some story and such
Added new sprites and dialog
Added building interiors and decor
Added world
This is a puzzle game that uses the Idea of Groundhogs Day where you restart the day after every 12 hours. This is a puzzle / Mystery game when you have to find a killer on a Island! this looping came just in time to help finish the case...
Added a whip drop :)
Added a weapon for each Class and vivi added the T
Added new weapon
This mod puts the Massachusetts Bay Transportation Authority (MBTA) in Terraria. (Very important terraria issue). Features: - One new post Moon lord boss, the Commuter Rail - A new whip, the Coupler - A new flail, the Train Wheel - A new spellbook, Fumes - A new Rifle, the RAILgun - A new Summon, the Shuttle Bus - Includes a summon item and a loot bag - Work in all modes and difficulties.
Basic start
A foddian game about pushing a wheel barrel up a building.
game done
RELEASED DA GAME check out the itch page soon :)
Finished game and added polish!!!
Added two new attacks, a bunch of upgrades and fixed a ton of bugs from playtesting.
RELEASED A DEMO added doors, upgrades, scaling, and a LOT more!!!
Added art to the settings menu, including art, added like 12 new upgrades that are randomly picked, and actually show the wall collisions in the devlog lol.
I added collision to walls, not easy :(
Changed movement to be WASD instead of steering
Nothing big, just added a glow shader and fixed some bugs!
added art and rooms generate with attacks and upgrades.
The game is now a version of Just shapes and Beats if it was a RogueLike, now it has procedural generation, and looks much more like the game!
I'm making a game similar to Just Shapes and Beats! It will have some sort of Unique gimik, I'm just not sure what that will be yet!
A Rhythm Platformer/Dodger resemblant of Just Shapes and Beats if it was a roguelike, complete with procedural generation, Upgrades, and Bosses!
This was widely regarded as a great move by everyone.