Stats

2
Projects
11
Devlogs
20
Votes
1
Ships

Coding Time

All Time: 70h 34m
Today: 0h 0m

Member Since

June 16, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

2
🚀
7 devlogs • 27 days ago
Circuits

Circuits

Shipped
4 devlogs • about 2 months ago

Activity

Earned sticker
hex4
hex4 worked on hexOS
1h 53m • about 12 hours ago

links app is done! the rainbow order looks really good. i also made the projects app! you can scroll through a list of projects with fun hover animations on the links for all of them. next up is the Fun app (badges, webrings, etc) and the Uses app (what software/hardware do I use?)

Earned sticker
hex4
hex4 worked on hexOS
2h 6m • 1 day ago

hello!!! wrote a holy yapparonie for the about app, and started on the links app. for some reason when i include my <ListLink> component more than once it doesn't show so i'll have to figure that out. but i figured out the really weird hover bug! it was because the launcher was still taking pointer events and overriding the windows :pf:

Earned sticker
hex4
hex4 worked on hexOS
2h 17m • 4 days ago

spent like 2hr trying to debug an extremely annoying issue when hover would just stop working randomly :pf: it happens less now so i think i fixed it kinda sorta maybe.

also spent a while trying to figure out why my props weren't being set when i realized i was doing it the complete wrong way.

anyways! now you can click a button in the app launcher, and an app opens! and it remembers where you put it (don't know why it does that but im not complaining)

Earned sticker
hex4
hex4 worked on hexOS
30m • 8 days ago

used hotkeys.js to make ctrl+space open the app launcher! and also figured out how to make a bouncy ease and the site feels soo much funner now

Earned sticker
hex4
hex4 worked on hexOS
3h 49m • 12 days ago

been a little while! i made a status bar on the top, as well as an app launcher that opens smoothly when you click the button! the apps in the launcher are also smoothly animated, similar to the macOS dock. i now realize I probably should have used a component framework for this project instead of astro to facilitate all the communication between components, but ig i'll have to deal with this for now.

(ps. did you know you can press ctrl+d to insert a new cursor at the next occurence of the currently selected word? it's a lifesaver for tailwind)

hex4
hex4 worked on hexOS
1h 35m • 27 days ago

added a wallpaper, generated with haikei! I also redesigned the window - the header is now a fun pop-out tab on the left!

hex4
hex4 worked on hexOS
58m • 27 days ago

i added a lil window that you can drag around! im not really happy with the design tho, i need to find a style I like

Update attachment
hex4
hex4 created a project
26d ago

hexOS

a personal website! but it's in the form of an OS, with windows you can open and close to learn more about me.

7 devlogs 1 follower
hex4
hex4 worked on Circuits
3h 51m • about 2 months ago

i submitted to the jam!

but before that, I had to attempt to fix a huge problem with the game. it was EXTREMELY unoptimized. who knew running expensive vector math 1500+ times a frame would tank your FPS? not me! i spent a lot of time trying multiple different ways to improve performance, and it kinda worked? at least the game doesn't crash 25% of the time like before lol.

i also polished everything up, added a pause menu, high score saving (which for some reason doesn't work on web), and a little tutorial on the main screen.

hex4
hex4 worked on Circuits
9h 17m • about 2 months ago

oh man, been a while. i added a lot of stuff, like a whole new enemy type, a start screen, music, juice, and 4 kinds of pickups!!! there's also a score system now.

there were a TON of really weird crashes without errors, strange Object Freed errors, and mysterious Tween started with no Tweeners messages. This is probably because of my terrible code, but I did have to spend a lot of time debugging this one.

hex4
hex4 worked on Circuits
6h 16m • about 2 months ago

the game has gameplay now! enemies try to form a loop and short you out, but you can shoot back at them. there's also 2 kinds of enemies and a life counter!

hardest part was probably the enemy code - it took a lot of debugging to get the enemies to connect properly and I had to figure out how to separate the enemies so they don't all clump together.

next up is score, dynamic difficulty, more enemies, upgrades, and JUICE!

hex4
hex4 worked on Circuits
1h 58m • about 2 months ago
  • started a godot project
  • tried a few movement systems but settled on friction + acceleration with lerp()
  • drew some art! a ton of background tiles + the ship itself
  • made the ship turn in the direction it's moving (with tweens) which makes movement feel much nicer
hex4
hex4 created a project
58d ago

Circuits

a game about avoiding closed loops. made in 96hr for the gmtk game jam 2025!

Circuits
4 devlogs 0 followers Shipped
hex4
hex4 joined Summer of Making
102d ago

This was widely regarded as a great move by everyone.