June 16, 2025
links app is done! the rainbow order looks really good. i also made the projects app! you can scroll through a list of projects with fun hover animations on the links for all of them. next up is the Fun app (badges, webrings, etc) and the Uses app (what software/hardware do I use?)
hello!!! wrote a holy yapparonie for the about app, and started on the links app. for some reason when i include my <ListLink> component more than once it doesn't show so i'll have to figure that out. but i figured out the really weird hover bug! it was because the launcher was still taking pointer events and overriding the windows :pf:
spent like 2hr trying to debug an extremely annoying issue when hover would just stop working randomly :pf: it happens less now so i think i fixed it kinda sorta maybe.
also spent a while trying to figure out why my props weren't being set when i realized i was doing it the complete wrong way.
anyways! now you can click a button in the app launcher, and an app opens! and it remembers where you put it (don't know why it does that but im not complaining)
been a little while! i made a status bar on the top, as well as an app launcher that opens smoothly when you click the button! the apps in the launcher are also smoothly animated, similar to the macOS dock. i now realize I probably should have used a component framework for this project instead of astro to facilitate all the communication between components, but ig i'll have to deal with this for now.
(ps. did you know you can press ctrl+d to insert a new cursor at the next occurence of the currently selected word? it's a lifesaver for tailwind)
i submitted to the jam!
but before that, I had to attempt to fix a huge problem with the game. it was EXTREMELY unoptimized. who knew running expensive vector math 1500+ times a frame would tank your FPS? not me! i spent a lot of time trying multiple different ways to improve performance, and it kinda worked? at least the game doesn't crash 25% of the time like before lol.
i also polished everything up, added a pause menu, high score saving (which for some reason doesn't work on web), and a little tutorial on the main screen.
oh man, been a while. i added a lot of stuff, like a whole new enemy type, a start screen, music, juice, and 4 kinds of pickups!!! there's also a score system now.
there were a TON of really weird crashes without errors, strange Object Freed errors, and mysterious Tween started with no Tweeners messages. This is probably because of my terrible code, but I did have to spend a lot of time debugging this one.
the game has gameplay now! enemies try to form a loop and short you out, but you can shoot back at them. there's also 2 kinds of enemies and a life counter!
hardest part was probably the enemy code - it took a lot of debugging to get the enemies to connect properly and I had to figure out how to separate the enemies so they don't all clump together.
next up is score, dynamic difficulty, more enemies, upgrades, and JUICE!
This was widely regarded as a great move by everyone.