July 29, 2025
Nice mod! I love the rice balls :) nice idea!
Submitted the mod to Hackcraft v3! This is the last devlog of the first ship! Hope you like my mod :3
foodie.hackclub.com?
Added FAQ and changed some text. This took me some time to do as making it responsive was a bit hard.
So far I've been adding this, looks good IMO. I still have to add FAQ.
This is a website for the Foodie YSWS! (I am one of the orgs of the YSWS, but the github repo is in Hellonearth's name)
My awesome friend made me textures for rice and rice crop!
Added textures to rice crop (currently using vanilla wheat textures). The reason this really simple task took 1 hour is cause of one simple mistake. I copied the files from IntelliJ Idea minecraft jar and to Slack and downloaded it into my folder (I can't move/copy files from jars), turns out the file was in TIF, BUT it was in .png format. I was almost broke down trying to find where in the world the error is coming from, but then I was retracing everything I did and I noticed in IntelliJ in the corner the file says TIF instead of PNG like the others. Then, I converted all the images to PNG and it worked!
Added Rice to Short Grass, Tall Grass, Short Dry Grass and Tall Dry Grass Loot Tables! 3% chance for any of them to drop one rice item! Took extra time as I couldn't find the right tutorial and went the wrong way, then kaupenjoe saved me!
Added crafting recipe for Riceball. I also made optimizations to ModItems and ModBlocks. Most of the time of this devlog was spent trying to make the recipe not eat the bucket, but in the end I couldn't fix it. Also, before I was using Potions instead of the Bucket of Water, so you could use any potion instead of just water, that took a lotta time too, then I gave up on that and used Bucket of Water.
Added Rice Dust Mixin. This Mixin checks if the player is holding rice when using an anvil, if they do it prevents the popup and spawns 4 Rice Dust near them! One of the hard parts of this was trying to get the popup not to open when using with rice and another one was giving the player rice dust while their inventory is full.
Most of the time in this devlog was spent on the Riceball, it took me SOOOO long to debug a error related to it. I have also added textures for the Rice item and the Rice Dust item itself. I just need sources for all the items and a texture for Rice Crop. (btw i forgot to devlog earlier cause i was traumatized from that issue 😭)
fun project lol, I wonder how we can change the number inside the power cause 1^10000 is still 1
Added favicon. This is the last devlog of the first ship! (also I added clear save button last devlog, but forgot to mention it)
Added new upgrades, better prices and best of all - EASTER EGGS!!! Go try to find a way to trigger em :3
Added saving to localStorage, with copy save and load save buttons. This was fun to make NGL, it was easy as I have already implemented something similar in my other games. I'm really proud of how good it has come so far - looks somewhat professional IMO.
Added Katex (Math Typesetting), Circle around the clicker, Locked Icon and some styling. Also, changed an important functional part, the x^2 now sets the equation to (equation)2, instead of equation2. This made the upgrade more overpowered.
Added clicker/counter, shop with upgrades. Right now, its really basic with pretty much no CSS, but its fully functional!
This is a math clicker game that is made with no engine, it has upgrades which you can buy that changes your equation. The equation calculates how much "m" to add on each click. This project is a submission to CodeQuest YSWS.
So far, I have just been following KaupenJoe's awesome tutorial and added the Rice Crop to the game. Everything works except the textures right now. Other then that, I have added Data Gen, Mod Items, Mod Blocks and more basic setup for the mod.
This mod adds rice crop and rice-related items to the game (for e.g. Throwable Rice Balls, Rice Dust). This is a mod made for Hackcraft v3.
Deployed the project and added a blog post of how I made the blog (It took me more time to make the blog then the website lmao)!
Cleaned up everything! Removed the home and docs, changed the color palette, changed the authors. Now, its time to work on a blog!
Just created the project, let's see how long it takes me to finish!
Blog for my product, Neetling (I am one of the founders)! This website was made with Docusaurus
Locked-in and added navbar, footer, rankings page, random page, js logic for both and home page. Also added a gradient that follows your cursor!
This website ranks icecream flavors! Has 3 pages: random flavor page, a home page and a rankings page. It also has cool gradient that follows your cursor!
Added about page, carousels, images, real data and some other fixes.
I struggled SO MUCH with carousels, tried flowbite, flowbite-svelte, svelte-carousels and FINALLY daisyUi worked.
Also, loading the images properly was a pain too.
Those are the main reasons that it took me 5 hrs for this.
Made footer, navbar, plot details page, plot showcase page. I think the website looks really pretty so far!
This is a real land/plots website I'm made for someone! It has a main page with a list of plots, a plot page with details of the plot in it and an about page. It also has a location-based filtering.
Made a website that lists all the cats I have fed and their pics! It has a carousel on each page that is made with only Tailwind CSS and Custom Animations - no javascript!
Not gonna lie, making this was really fun! I'm used to make websites with frameworks but going through the challenges of ONLY using CSS and HTML was a bit hard, but I learned a lot from it!
Pictures of all the cats I have fed! This website is a submission for Hack Club's Grub! It follows Grub's rules of ONLY making the website with Tailwind CSS and HTML - it doesn't even use Pure CSS except for custom animations.
This was widely regarded as a great move by everyone.