July 28, 2025
We are creating a 3D open-world game inspired by GTA V and Vice City using PyGame and PyOpenGL. However, note that creating a fully realistic 3D game with human-like NPCs and real cars is an enormous task. We'll create a simplified version with: - A 3D environment (city blocks, roads, buildings) - Basic car physics - NPCs (as simple 3D models) that walk around - Player controls (driving, walking, shooting) Due to complexity, we'll use: - PyGame for window management, input, and 2D rendering (for HUD) - PyOpenGL for 3D rendering We'll structure the code as follows: 1. Setup: PyGame window, OpenGL context, and basic OpenGL settings. 2. Models: Define 3D models for cars, buildings, NPCs, and the player. 3. Textures: Load textures for models. 4. World: Generate a city with buildings and roads. 5. Camera: A third-person camera that follows the player. 6. Player: A controllable character that can drive cars and walk. 7. NPCs: Simple AI for NPCs to walk around. 8. Physics: Basic collision detection and car physics. 9. Game Loop: Handle input, update game state, and render.
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