June 16, 2025
Focused on some plugins, switched to a new physics engine (jolt) and got a debug menu all set up and working!
Ignore the minor graphical issues lol
I added rain! It's really part of a general environment overhaul. The graphics have been improved massively, and I think they're in their final form. This devlog was a bit late lol, as I just went hiking the Enchantments (21 miles in 1 day).
Attached is the rain effect on camera, i have a lot more rain stuff as well, unsure how this will fit in with the style of the final game, but we'll see
Back after a loooooong pause. Did some exploring of the codebase, gonna start making more rapid changes, started off with some simple autoloads (singletons)
Created a final EXE for testing
New car controller, now uses a rolling ball like mariokart
Second track!
Simple & easy, just getting back into the swing of development
First track done!
setting up mesh library
basically its a collection of meshes for my racetracks, I needed to add collision shapes by hand
Start of a global shader, still heavily work in progress
Drift logic and some particles!
Car controller and some basic graphics tweaks!
Project setup and input maps (and some other things)
Making an awesome multiplayer racing game, with both Local, Lan, and Online multiplayer! (via UPNP) Supports VR.
Converted full repo to a pip package using claude
OS agnostic code now! Took a brief sprint to switch from windows libraries to unix compatible ones, and updated the readme
I might switch to linux soon so this is important
Added snake and removed some garbage that the local model im using to do comments threw into the repo lol
Tetris, self explanatory? I made tetris and also improved the pipesssssss
Help im addicted, i promise im better than this screenshot
very questionable pipes screensaver, ill probably keep working on this, it's suprisingly hard
tic tac toe with terrible UI vs a dumb AI
its a solved game anyways
Game of life, had to remember how to make this lol, and then the terminal part was harder tbh
PAINT!!!
Finally after far too many hours we got paint working!
This took way longer than anyone else cuz terminals make me angry
Really cool though and gonna apply this to some future stuff.
Matrix effect, simple, but still cool!
Also I wanted to try more special characters and anti-flickering.
Added 2048!
Added a neat fire sim (so warm and cozy)
Would include clock as well, but can only attach one.
Start of terminal toys! Includes a bouncing ball sim and clock, very colorful, and in the terminal.
Per usual I spent most of the time throwing stuff at the wall to see what sticks, then built out the final product fairly quick (I mean multiple hours but yk).
Taking a break and then more toys coming soon!
Used Gemini to fix an import issue (guess I'm sticking with python 3.11) and to generate the Readme for now.
A collection of fun things to play with in the terminal when you're bored!
This was widely regarded as a great move by everyone.