Stats

4
Projects
20
Devlogs
41
Votes
2
Ships

Coding Time

All Time: 51h 10m
Today: 0h 0m

Member Since

July 10, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

4
🚀
11 devlogs • about 2 months ago
TinglyTanks
3 devlogs • about 2 months ago
🚀
1 devlog • about 2 months ago
HumanJIT

HumanJIT

Shipped
5 devlogs • 2 months ago

Activity

Anirudh
Anirudh Shipwright gave you feedback
10d ago

HumanJIT

sorry for the confusion earlier! btw my friends are dumb :loll:

from Anirudh
Anirudh
Anirudh Shipwright gave you feedback
10d ago

HumanJIT

try adding a video in the readme so we know how to setup

from Anirudh
Nathan Cloutier
Nathan Cloutier Shipwright gave you feedback
29d ago

HumanJIT

I can't use your project, but it does seem cool!

from Nathan Cloutier
olio
olio worked on YAPDA
1h 48m • about 2 months ago

I have been scouring the interwebs to learn c and find libraries for my usecase. But I will probably only really begin coding starting now. I don't even really know, how wakatime counted this much time.

Update attachment
olio
olio created a project
59d ago

Show time!

mfm project utiity website

11 devlogs 0 followers
olio
olio created a project
59d ago

TinglyTanks

This is a sideproject originally made for neighborhood. You can reveal the controls by scrolling down on the webpage.

TinglyTanks
3 devlogs 0 followers Shipped
olio
olio created a project
59d ago

YAPDA

Yet Another Personal Digital Assistant. It is a multiplatform app, that uses the console on pc, and a small screen on an esp32-s3 board. It is my first ever project in C, and I might regret not going with c++ later. It uses a separate library to handle the ui, so it might not be hard to implement on other platforms too. I only allowed myself AI, because I would probably die debugging otherwise.

1 devlog 0 followers
olio
olio worked on HumanJIT
41m • 2 months ago

Been fighting every kind of deployment method, because I did not want to deal with https for now, and cors doesn't let me mix them. Anyway, in the end I just decided to implement html serving into the backend.

Update attachment
olio
olio worked on HumanJIT
1h 48m • 2 months ago

I have successfully finished the app with all of the originally planned features, I still have some time to spend with something, I might just write some documentation.

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olio
olio worked on HumanJIT
2h 25m • 2 months ago

I have finally seen success, and was able to send and receive the lines properly, but it's jank af right now. Refactoring into separate components was a good idea for readability, but it posed it's own challenges. I am now working on getting the game launch as smooth as possible.

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olio
olio worked on HumanJIT
2h 32m • 2 months ago

I have been fighting with sockets only to realize I haven't even reloaded the backend. Whatever... It's a bit difficult to write devlogs as the app needs to work to show off anything at all, and that has been a challenge. Anyway the coder side seems to be right, but the next devlog will definitely go into more detail.

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olio
olio worked on HumanJIT
2h 39m • 2 months ago

I have been messing around with socketio in vue, and an express backend. Some (more than you think) of my time was spent using the wrong option in a function and not realizing pinia is not reactive.

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olio
olio created a project
74d ago

HumanJIT

A programming practice app/game with the focus on code reading. The backend url / ip / hostname is the same as the web address (https://humanjit.olio.ovh/), but you can host it too by following the instructions in the repo readme. There will be a demo video included soon. PLEASE WAIT A BIT IF IT DOES NOT WORK. LUCK IS AGAINST ME WITH NEST UPTIME.

HumanJIT
5 devlogs 1 follower Shipped
olio
olio worked on Show time!
6h 18m • 3 months ago

I was working on smaller features and some ux tweaks.

olio
olio joined Summer of Making
79d ago

This was widely regarded as a great move by everyone.

olio
olio worked on Show time!
8h 59m • 3 months ago

I have made workshops publicly discoverable by anyone who confirms their email. You can join public workshops or view the ones you will participate in.

olio
olio worked on Show time!
5h 41m • 3 months ago

I made the invite system send out correct emails (if the app is shipped). I will ship a release as soon as it is in a more proper working state.

olio
olio worked on Show time!
5h 13m • 3 months ago

Mostly backend work, invite system

olio
olio worked on Show time!
3h 46m • 3 months ago

Deployed the app properly with nginx, and https on a proper port. Made an invite stub, but no content yet for it.

olio
olio worked on TinglyTanks
7h 15m • 4 months ago

I've added boost pads to the game, and made the controls remappable and saved them in local storage.

olio
olio worked on Show time!
4h 23m • 4 months ago

I made the frontend backend connection work. This is a bit late, I recorded it on saturdaym but forgot to upload

olio
olio worked on TinglyTanks
3h 26m • 4 months ago

This time I implemented proper shooting, the real assents and tuned the gameplay a little more including a floating health bar.

olio
olio worked on TinglyTanks
4h 18m • 4 months ago

Base of the game written in pixijs, familiarizing myself with the engine.

olio
olio worked on Show time!
2h 33m • 4 months ago

Porting is mostly going well; new stuff.. not so much.

olio
olio worked on Show time!
5h 22m • 4 months ago

I wasted some time; in a nutshell. But anyway, I made the backend for listing and creating workshops, and started the migration to tailwing unsuccessfully. I'm really in the figuring out phase right now.

olio
olio worked on Show time!
3h 18m • 4 months ago

I transfered the project to nuxt, finally going full-stack, made the login work with cookie based auth, reworked the routing

olio
olio worked on Show time!
12h 1m • 4 months ago

I made signing in and up possible, but please don't set real passwords, cause it logs them still. The dashboard also had some work done on it, it now has a layout at least.

olio
olio worked on Show time!
5h 20m • 4 months ago

I've started learning vue.js, and figured out the basic style for the website.