Stats

4
Projects
14
Devlogs
32
Votes
1
Ships

Coding Time

All Time: 27h 41m
Today: 0h 0m

Member Since

July 04, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

4
🚀
0 devlogs • about 1 month ago
Markdown Typist
2 devlogs • about 1 month ago
🚀
9 devlogs • about 1 month ago
🚀
3 devlogs • about 1 month ago

Activity

sloebre
sloebre worked on Community Chess
2h 25m • 24 days ago

Working on the chess engine, in order to code the checkmate logic i first need to code a function to get all the valid moves, i am adapting my isMoveValid() function for this. I also did some debugging of the firebase because it wasn't behaving as i would have liked.

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sloebre
sloebre created a project
30d ago

Epic Mount

Automatically mount games on external drives to epic games. When you unplug your external drive epic games just forgets that the games on there exist, it is a pain in the ass to go trough the process of getting those into epic games again so this script fixes that.

0 devlogs 0 followers

Completely forgot to do devlogs, but i am done with the project. I redesigned the whole GUI and rewrote the content of the typing test. I also added a retry button. For a first time finishing a javascript, html, css project, not bad.
Also i used chatgpt for converting my text into the right format for my code.
I also used chatgpt for explaining and helping me with understanding how css works. I finally understand how to position element how i want to.

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Created a simple but beautifull design, still working on the actual functionality

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sloebre
sloebre created a project
30d ago

Markdown Typist

A fun typing game focused on training your ability to type markdown fast. I had lot's of fun coding this one, it took way longer than i expected it to. Can you type as fast as a Velociraptor runs?

Markdown Typist
2 devlogs 0 followers Shipped

It has been a while. I have been locked in trying to fix all the problems that where popping up everywhere. I finally got the user voting to work. I did a major redesign and i am currently working on hooking up stockfish to my app.

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Finally got the firebase database working and successfully syncing between clients. I can finally go to sleep now. 😴:/ It's 3 in the morning. This is the first and probably last time i will use firebase ... But yeah, goodnight.

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Frustrating errors while trying to deploy the server side AI. This is my first time using any kind of database. Very frustrating :/ But errors are finite, so eventually we will get there 💪

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Moved all game logic to the firebase database, this was my first time working with firebase, or any kind of database so it was a bit difficult at first but i figured it out eventually. So now i should finish the chess game logic and improve the voting ability and add some sort of AI opponent.

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I made the mistake of writing all the gamelogic using the dom as a source of truth. So i will be rewriting all of that so the dom only is a visualisation of the gamestate. This will also make it easier to implement the realtime database.

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Added the pieces, and very very basic movement for the pawns, i am still working on making the other pieces move. But i am gonna catch some sleep before i finish those.

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Created a basic voting system, next i will be working on the chess functionality, i will have to find png's for the pieces and code the game logic. After that we can try to connect it to firebase for the server functionality.

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Create a simple dynamically generate chessboard

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sloebre
sloebre created a project
41d ago

Community Chess

A website where all players vote for the next move on the chessboard.

9 devlogs 0 followers

Due to performance issues with sparql i am switching to creating my own database. Firstly i will download the wikidata database and process it using my python script. After that i will have a high performance database with only the data i need.

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Added a basic map, and finished the wikidata sparql query. I am currently working on wrapping the raw response to a good looking sidebar. Additionaly i am working on automatically calling the wikidata query when the users clicks somewhere on the map.

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Researching and testing the wikidata query for fetching historical events from a location.

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sloebre
sloebre created a project
42d ago

The History of Everything

A interactive map where you can select a time and then click anywhere on the map and see what happened there.

3 devlogs 0 followers
sloebre
sloebre joined Summer of Making
42d ago

This was widely regarded as a great move by everyone.